ID which products used
AbnerK
Posts: 718
I never take notes of what I'm using on a character, you'd think you wouldn't need to, but I've just uploaded an image to the gallery and it's really helpful when other people list the products they've used so I thought I'd return the favor. Now, you'd think that would be easy. Just look in the scene panel and check. But the descriptions there don't seem to bear much resemblance to the product list. It's even harder when you've used unsupported items. Is there an easier way other than just writing it down? I'm not that organized and can't see myself ever being.
Post edited by AbnerK on
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I also try to remember to list all the DAZ Store products I used too. When you select the product in the scene tab on the bottom right side is an 'Info' tab that will list the name of the product used. Also, you can go to DAZ 3D online in your account and type in the name of your product in your 'Product Library' and that will find it. I often open a 2nd broswer window just to look up product names in via my 'Product Library' or by using prior gallery images I've uploaded because the list of products I use from render to render are mostly the same.
If you use Smart Content you can deduce from that-- select the item in the scene, see what mats come up for it in smart conent, right click and browse the product. Other than that, it's writing them down or memory.
When you use something, just name it in the Scene pane. If I add different textures, I'll just do an abbreviation. It's fast and easy, I don't have to look anything up.
Thanks all for the replies, none of the suggetions are of any help though, if I knew what to look up I'd not be here asking. The description in the Scene Tab brings up nothing in google or daz, and I've got over a thousand items to trawl though in my. When I type in Boots in the product library on D3D site the boots don't come up. I know I chose them from the Smart Content so I know they're Daz. Loads options come up in Smart content when I search. It's really just stupid. Sorry, I'm really frustrated now and giving up.
Your setup must be different to mine. I don't have anything on the bottom right side. There's an info tab underneath the Smart Content library, but if I coud find it there I'd not need the info tab. :-)
Again you need to know the product you're looking for to find it which case you wouldn't need to find it.
An example, I used BH hat, it didn't take me too long to trawl through my hats to find Bounty Hunter Hat. When I type in what's in the Scene panel loads of pairs of boots come up and a few paris of socks, something that looks like a dress, a toe, a heal, something like a cloak, a whole person, something I cannot decern at all. You'd think it would be easy. I'm not wasting the time doing it again for sure.
Jim
This may help http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/metadata/list_products_used/start
Well you're tallking about the same thing. The DAZ Studio User Interface can be rearranged just like you can arrange models in DAZ Studio to create a new scene, just not as much.
The Info Tab is shown in both Smart Content after clicking of a Preset DUF file for the product and in the Content Library after you click on a preset DUF file and that does show the name of the product. The correct product name sufficient to find the product in the Gallery products used llstings when typing or in your online Product Library is given most of the time but not quite 100%. If it's a mistake and you can't figure it out or the product has no DAZ Studio product listing as with Renderosity products and freebies then you just type in a descriptive name free form.
When you type in the name of the product in the gallery it is important that words like The & dForce & abbreviations and so forth are used as indicated in the product name. I used the info tab as a guide first when typing in the name in the Gallery product use listings and second in the online 'Product Library' for my purchases. I can't say that's actually fun but one gets faster at in and tends to remember products one uses repeatedly.
In the future name the scene and render with the products used (this example is totally made up) i.e.: G3 Jennifer Bimbo outfit Tall Boots Sexy Hair Future Sword etc.. It can be hard to get all the products in the title if you use a lot but at least you have the main ones. If you're really OCD and want to list every product, write them down as you use them, print the render and write in all the products with arrows pointing to them and save in a 3 ring binder. This could come in helpful later when you want to find those items again or be reminded you own them...
For now you could post your own render here and ask the community, what hair did I use? Or whatever.
The polite and skillful asnwer that I'm looking for, I think, is 'Thank you all for your time'. And Richard, thanks for thinking I'm Katherine G. Johnson ;-)
Actually since most products used in DAZ Studio are bought from the DAZ Store it would be nice to have the Product IDs and link to the products embedded in renders created in DAZ Studio. Then when the rendered image was uploaded to the DAZ Gallery the Gallery software would look up the included links and cite them as used in the image.
Also be nice to be able to configuare metadata tags for current image being rendered to be saved in the image and a watermark and on upload to DAZ Gallery those would be using to fill out references using that metadata embedded in those images too.
And in the scene file too (I think that is down though). That information would likely get lost as people postwork their images or save them in different formats but maybe not.
Proabably all too many man hours though with no descernable profit to be made by DAZ from implementing it.
Good ideas.
I don't get it, what are you supposed to do with this?
It's a set of scripts that figures out & records what products you have used in a scene (best it can). They'd be a good start to embedding that information in an image as a post-render script action.
No, just select an item on the scene tab and run it, it's then supposed to give info about that item (and whatever objects that are attached to it I suppose). But it doesn't always work very well, I just selected a single character with clothing and ran the srcipt, it did list the character (in bold (by me)) but also a lot of other characters not in the scene, plus it didn't list the clothing.
Executing Script...
poser comes with a script for detailing all content in a scene and has since at least p7
Here is an example of the poser 7 default scene with the poser script, takes two seconds:
Python scripts attached to scene or figures:
======================
======================
Geometry files in use:
======================
Runtime\libraries\Character\Poser 7\SimonG2\SimonG2Casual.obj
None
Runtime\geometries\Camera\Camera.obj
======================
Texture files in use:
=====================
None
C:\Program Files (x86)\e frontier\Poser 7\Runtime\Textures\G2\SimonG2\SimonBodyTexCasual.jpg
C:\Program Files (x86)\e frontier\Poser 7\Runtime\textures\G2\SimonG2\SimonCasualClothes\MTshirt2TEX.jpg
C:\Program Files (x86)\e frontier\Poser 7\Runtime\Textures\G2\SimonG2\SimonHeadTexCasual.jpg
C:\Program Files (x86)\e frontier\Poser 7\Runtime\Textures\G2\SimonG2\SimonTeeth.jpg
C:\Program Files (x86)\e frontier\Poser 7\Runtime\Textures\G2\SimonG2\SimonLashTran.jpg
C:\Program Files (x86)\e frontier\Poser 7\Runtime\textures\G2\SimonG2\SimonEyeBlueNF.jpg
C:\Program Files (x86)\e frontier\Poser 7\Runtime\textures\G2\SimonG2\SimonCasualClothes\G2Casual-CasualPants_Bump.jpg
C:\Program Files (x86)\e frontier\Poser 7\Runtime\textures\G2\SimonG2\SimonCasualClothes\G2Casual-CasualPants_Diff.jpg
C:\Program Files (x86)\e frontier\Poser 7\Runtime\textures\G2\SimonG2\SimonCasualClothes\G2Casual-DressShoes_Bump.jpg
C:\Program Files (x86)\e frontier\Poser 7\Runtime\textures\G2\SimonG2\SimonCasualClothes\G2Casual-DressShoes_Diff.jpg
I know, I couldn't be bothered to even go there, it's very nice of people to help, I realise it's a script but, it doesn't tell you where to put, or what to do with it. I'm sure I can spend ages working it out by trial and error but maybe I'll spend ages and, after getting nowehre, just feel like this...
Download the script, put it in a content directory if you want to access it through a content pane or just put it in a folder. You can run it, with an item selected, by finding it and double-clicking it in a content pane (Content Library>Daz Studio Formats) or by dragging the file to the viewport from a file window. Help>Troubleshooting>View Log File and scroll to the end to see the product list.
Thanks for trying to help Richard, but telling me to put it in a "content directory" means nothing nor does 'put it in a folder' mean a lot, it is in a folder when I download, my download folder. If you want to help somone you have to assume they no nothing, don't give them lots of options because they know nothing. Give them specific instructions that they can follow step by step. If all they want is for something to work any other options are meaningless if they don't know what they're doing. I'm really new to DS and there's a lot to learn. I don't have a huge amount of patinece for trwalling through lists of data that mean nothing only to find there's nothing there because I msunderstood something.
This worked, Thanks, though it wasn't at the end because I'd done other things before I found it. I am, as far as people I know goes, tenacious but even I am at my limit.
Thanks
This might be a bit off topic, but it also might be handy down the road. Your Content Directory (or Content Library or My Library) is where Daz stores all the data for the models that you've downloaded. All the geometry, the textures, the poses, everything. Normally, that's all behind-the-scenes stuff that you don't need to use yet, except for one thing: installing content by hand. If you download a freebie or buy an item from a non-official Daz source, it won't load into Studio through DAZ Connect, Install Manager, or any other easy source. You usually download it as a zip file, which you then unzip into the Content Directory. I think you choose the exact location when you install Studio, but you can find it by going to your preferences and looking for the directory structures there, I think under CMS, or Content Management Service. I think it's also viewable in the settings for Install Manager. Sorry, but I can't give you an exact place in Studio to look, but I'm nowhere near my Daz computer for another five hours or so. But this is where you'd go to install the script if you didnt want it in your Downloads folder or Desktop or something.
DAZ needs a dialogue popup or a docked area that you just drag a script, set of scripts, or and content that is supposed to be at the top level of the 'Content Directory' from a file OS explorer/file manager and it gets copied to the 'Content Directory' chosen, since the dialogue popup might list more that one 'Content Directory' and distinguish between the in the dialogue show the different DAZ & Poser content directories (I have one Poser Content directory that overlaps with the DAZ content directory 'runtime' portion. It's a little thing true but it's more helpful for non-computer whizzes and don't care to be computer whizzes than you think.
Actually now that I think about it I'd like it if DIM was modified so that it docks as a pane in DS when DS starts but still run independently of DS too. Not sure is the OS windowing UI allows for that possibility though. I don't like the, I always forget the name, the 'DAZ Content Manager' because I don't wind up with zip files that are downloaded to a huge secondary HD that avoids me having to redownload hundres of gigabytes of products should I hose up my DAZ Studio/DIM installation when doing a new Windows install or upgrade.
Not sure what you mean. You can make DIM store the downloaded zip files on any location you wan't.
Yes, but it's not dockable into DS as if a tab pane and it's not started when I start DS & I'd like that.
On the other hand, the DAZ Content Manager that is integrated into DAZ Studio is slow, not so easily located anywhere, and has a high chance of being lost or corrupted after upgrades or new installs,
Okay. Hit the Edit menu from the Menu Bar. Then Preferences, then the Content Tab, then the Content Directory Manager button at the bottom. You'll have a window with a tree structure there. Double-click on Daz Studio Formats. You should have only one directory/folder listed there. That's your Content Directory. Or if you like Install Manager, hit the settings gear in the top right hand corner. Go to the Installation tab. Under Path, you'll probably only have one option. That should be the same as the one from Studio Preferences. I keep a shortcut to that folder on my desktop, partly so I can install things by hand but also so I can go in and fiddle with the places things are in the directory, as changes you make there reflect in your Content Library tab in Studio. If you go in there, you can move that script file into whatever folder there suits your fancy and will be clickable in Studio the next time you Refresh or restart.
Do you know where your content is installed to?
Just discovered a really easy way to find exactly what you've used. Don't insert the drive you have your Runtime on.
Recently a member of a site I am an administrator for posted a fantastic image. He said it was a product he got from DAZ 3D. I did a search and could not find it, looking through 36 pages of Environment Structure product packs, at 60 per page. So here I am asking to have the product identified. I am using a reduced version of the site member's image, and it is the stone structure in the image I would like to be identified. Please post a link to the product page also. I and a few other members at that site are very interested in getting it for our own use.
Thank you!
https://www.daz3d.com/gate-to-unknown