Exporting OBJ to use in Unity (combining objects into one mesh)
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I am wanting to export a character from Daz to use in Unity. I have hair and wings on her. I want to export the character WITH the hair and wings as one thing (almost like it merged together). However, when I open it up in unity, it pulls up as 3 things that I can pick and choose what to delete. I don't want to be able to delete the wings as I am going to be creating morph sliders in Unity to control the wings and hair. Any help would be appreciated. Thank you.
Comments
That doesn't really do you any favours to merge the meshes as one and assigning them different groups & then correctly merge the rigging and morphs into your new "unimesh".
If you are desiring some 'proven standard' way to export your DAZ models to Unity then download in the Unity Asset Store the free Morph 3D male, female, & clothing examples & try to emulate their approach. At one time at the Morph3D website they had a Unity Plugin, Artist Tools, & such to help with such things as well.
You know that you can buy for like $20 Unity code asset that parents meshes together in Unity if you don't want to spend the time to learn the details needed to code that yourself. OOTII.
If you really want to merge meshes anyway:
https://assetstore.unity.com/packages/tools/utilities/mesh-merge-and-splice-18418
If you'd rather just 'dress' and 'undress' using different hair & such:
https://assetstore.unity.com/packages/tools/animation/mount-points-16318
Though I'd be inclined to use the Morph 3D unity plugin instead to 'dress' & 'undress' game characters as it's free.
In Unity, by the way, there is a restriction on the size of a single mesh. If the number of vertices exceeds ~64k, then the mesh will be automatically divided into two parts upon import. And so on.