Game Design License Clarification

ZandermanZanderman Posts: 0
edited December 1969 in The Commons

I am trying to make a video game. Would using Genesis and my own clothing require this or is it legal for me to go ahead with it?

Comments

  • ChoholeChohole Posts: 33,604
    edited December 1969

    If your game includes using the Genesis mesh, then yes you will need the game license.

  • ZandermanZanderman Posts: 0
    edited August 2013

    Dang.:shut:

    Oh well. Thank you.

    EDIT: Wait. What about in video/movie use?

    Post edited by Zanderman on
  • ManStanManStan Posts: 0
    edited December 1969

    Regardless of the license, Genesis big thing is the weight mapping, which doesn't work in game engines. The mil 2 or 3 figures would probably work best. But still, getting the rigging to transfer might be a pain. I'd recommend finding a mil 3 figure http://www.daz3d.com/michael-3-0-base Then seeing if you can actually use it. I'm not sure which game engine you are using, but no reason to put the cart before the horse. See if you can do it, then worry about the license.

    I tried to get V3 in to the Unity game engine a while back. People say you can but I never managed it; a bit too complex for me.

    Oh, yes you can use 2D renders and animations with out a license.

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    MakeHuman.org

    MakeHuman produces a unimesh figure that is completely license free and optimized for game use with two low poly proxies.

    It's one heck of a useful program. I've chopped up that poor Homonculus figure and used it to make everything from clothing to props. Can't wait for the Alpha 8 release with the improved mesh.

  • ZandermanZanderman Posts: 0
    edited December 1969

    Thanks everybody.

  • ManStanManStan Posts: 0
    edited December 1969

    Still think the best makehuman was one of the first. It was great for making humanoid monsters and aliens. Makehuman figures is how I learned to rig in carrara ;-)

  • Dream CutterDream Cutter Posts: 1,224
    edited August 2013

    Genesis decimated and converted to FBX works fine. Here is V6 dancing decimated down to 20k polys: http://www,1-ogg.com

    Post edited by Dream Cutter on
  • DZ_jaredDZ_jared Posts: 1,316
    edited December 1969

    Zanderman said:
    Dang.:shut:

    Oh well. Thank you.

    EDIT: Wait. What about in video/movie use?

    This section of the EULA is may be relevant here: "TERMS OF USE. User may (i) access, use, copy and modify the Content in the creation and presentation of animations and renderings, and (ii) incorporate two dimensional images (including two dimensional images that simulate motion of three dimensional objects) derived from the Content in other works and publish, market, distribute, transfer, sell or sublicense such combined works; provided that User may not in any case: (a) separately publish, market, distribute, transfer, sell or sublicense any Content or any part thereof; or (b) publish, market, distribute, transfer, sell or sublicense renderings, animations, software applications, data or any other product from which any Content, or any part thereof, or any substantially similar version of the Content can be separately exported, or extracted into any re-distributable form or format. Subject to the foregoing limitations, and the rights, if any, of third parties in or to the objects represented by the Content, User may copy, distribute, and/or sell User’s animations and 2-D renderings derived from the Content. All other rights with respect to the Content and their use are reserved by DAZ and its PAs"

    If you have questions about what this means you can or cannot do with our models you will need to consult a licensed attorney. I am not qualified or licensed to offer legal advice, and I am not aware of anyone in our forums who is.

  • jorge dorlandojorge dorlando Posts: 1,157
    edited December 1969

    you may want to take a look here:
    http://www.mixamo.com/c/3d-characters

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