D-former and smooth modifier - to morph question
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Hi everybody,
I've been googling around but I can only seem to get bits and pieces of information. From old-wiki's to part explanation I find this hard to do. Possible because I don't know exactly what I am looking for.
So I've succesfully applied a D-Former and a smooth modifier (Phew!) to a piece of clothing.
But I would love to "bake" the changes into the clothing. The smooth modifier I could work around, but to just save the D-Form baked-in would be excellent!
I would presume that you would need a morph for that. So is this possible or is this crazy hard / Pro's only?
A few pointers to a tutorial is fine, any help appreciated!
EDIT 1:
So I just found the "bake smoothing" button , it was right there in the tools. To focussed on the tutorial. But I am unsure what it does. Does it bake the changes into the DUF / Scenefile ?
Comments
To turn a dForm into a morph use the Spawn Morph button in the dForm pane (Window>Panes(Tabs)>dForm).
Perfect! Thank you Richard!
You can combine the dFormers and the Smoothing Modifier just hide all other items in the scene and export an OBJ of the current deformation, then load it with MorphLoaderPro but turn off smoothing and the dFormers before.
Here I have two threads about how to 'Bake' the Smoothing Modifier 'collision' effect to a morph.
How to remove a colliding element but keep the collision effect?
Genesis 8 Figure Collision Item issue