Question for each deformation of parts of Genesis and or V4 Fighur

schwarzertheaschwarzerthea Posts: 17
edited December 1969 in New Users

Hello

I work with DAZ 4.6 Pro

When one lies down on the floor, in the position as shown in the picture below.

the forearm, the buttocks, thighs and calves are pressed and flattened by it.

How can I squeeze the forearm , buttocks, thighs and calves individually to this position will allow realistic.

What is the best method to solve this problem?


please excuse my Google English

I hope you understand my question

Ashampoo_Snap_2013.08_.07_14h01m22s_004__.png
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Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited August 2013

    You would need to use a D-Former, DS does not have physics built in.

    Go to Create > New D-Former with Genesis selected, and that will give you a new dformer under Genesis > hip.

    There is a Youtube video here : http://www.youtube.com/watch?v=7SEBV2GHJHA in English

    And some in German here http://www.youtube.com/watch?v=Y18VtTZoFC4

    There are three parts to this one, if you can understand German?

    Post edited by JimmyC_2009 on
  • NeilV_1NeilV_1 Posts: 442
    edited August 2013

    The one way I can think off is if you apply a smoothing modifier to the figure and set the collide option up as the floor then just play around with the settings.

    Post edited by NeilV_1 on
  • TotteTotte Posts: 13,979
    edited December 1969

    If you as the others suggests, apply smoothing modifier to Genesis, then collide against the floor it will work.

    Too much smoothing will make the Character look too smooth. Check my attached samples.

    smoothing.jpg
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  • schwarzertheaschwarzerthea Posts: 17
    edited December 1969

    Thank you for really quick and useful answers

    Thanks, JimmyC_2009, for the links, they are very helpful for me to come to terms with the D-Former.

    And thanks for the tip with the "smoothing modifier", NeilV1 and Totte, because I had not thought to use it in for the figure.

    I previously took the "smoothing modifier" only to clothes to fit.


    Thanks :-)

  • TotteTotte Posts: 13,979
    edited December 1969

    It was Neil who brought up the smoothing/collision idea, so I had to test it and prove it right or wrong, he was right ;-)

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