Bone from Poser to TriAx
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I have a character created in Poser, where a bone controls the jaw to make it open, I converted the character into TriAx, to use it with DAZ, but now that Bone no longer works. If I use the Joint Editor I still see it in its place, coolly anore to the jaw group, but if I move it it has no effect.
How can I solve?
Comments
Odd things can happen when covnerting, especially with body-handles. I think it's because a figure covnerted literally from Poser rigging could end up with unnormalised maps (weights on a bone adding up to more than 1) and the steps the algorithm takes to avoid that. In any event, you probably need to use the weight editing tool (Node Weight Paint Brush, Geometry Editor) to restore the bone's influence.
I find it in Geometry Editor? And i must use it on the jaw zone (in my case) e add the bone on the zone again?
The Geometry Editor is used to select areas of the emsh, to control the effect, the Node Weight paint Brush is used to adjust the selected aeas (by painting or by right-click menu options).
Oh thank you.