How to apply Tranfer Utility on altered shapes?
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I hope someone can give me a way to do it:
I have a morphed girl that's lying on her bed and I simulated a DForce cloth on her back.
Now, I want to apply the Trasfer Utility to make a conforming cloth that can follow the movements of the girl's back.
I can't use DForce to do that since the cloth will slip from her shoulders and adding a "pin" to the cloth gives a bad effect on the cloth's wrinkles.
I know it's used normally on unmorphed models, but I want to keeps the shape the cloth obtained witj the simulations and fit on the girl's back as it is now. There's a way to conform the cloth on that girl?
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1.jpg
1280 x 720 - 433K
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2.jpg
1280 x 720 - 358K
Post edited by Imago on
Comments
So you want to rig it from the moprhed and posed state, or only one of those?
I want to rig it from both posed and morphed states.
What I need is keep the shape of the cloth when the girl moves her back.
Well, one option would be to rig to the zero state, then export the draped version as OBJ, import (using the same preset) via Morph Loader Pro and check Reverse Deformations - that would subtract out the pose and the morph, leaving just the draping. Rigging to a shape isn't that hard (set the Source Shape in the Transfer Utility, then check Reverse Source Shape from Target in the options), but rigging to a pose is tricky - you have to turn off JCMs, bake rotations, rig, then apply the reverse pose to the rigged clothing and bake its rotations at that - and I'm not sure how well it would work.
I tried, but I can't find the "Reverse Deformation" option. The only one which sounds like that is "Reverse Source Shape from Target" but it's locked.
Reverse Source Shape from Target is used in the Transfer Utility when rigging an item that is made to fit a morphed figure; it is enabled when Source Shape is set in the main section of the dialogue. Reverse Deformations is an option in Morph Loader Pro when you want to subtract the result of posing or shaping from a morph, leaving only your changes.
Following your instruction I obtained some result, the initial plane gets the "final form" using the moprh dial... But it doesn't follow the girl's back yet.
Could you post a screen shot of what you have?
I have Transferred the DForced cloth to the girl, after the simulation. The result is in the Cloth_Conformed_To_Figure pic. It seems to be stuck on the feet.
Then I applied the morph using the exported OBJ of the final cloth and reversing it. The result is in the Cloth_Morphed pic. It has the right shape and position.
But, as you can see in the last pic, it doesn't follow the girls's back. As I thought, the cloth follows the girl's feet.
The very last pic is the rig obtained with the first step.
OK, I see what you are tryting to do - in order for the weights for the back to project into the plane it has to be in roughly the right position relative to the figure, by the look of the first image it is not close to the back until the draping morph is applied.
I managed to obtain some result from your last post!
I reimported the cloth as OBJ (It looks exactly like in the second picture of my last post) and used Transfer utility on it. The cloth got skyrocketed somewhere next to the ceiling.
Then I added the morph using the same OBJ and selecting the "Reverse deformation". Now moving the slider the cloth returns to its original position and shape but still doesn't follow the girl's back.
So I redid the Transfer Utility on the cloth. It kept its shape and started following correctly the upper part of the back (Chest area) but the shoulders and the other part of her back seems to have little influence on it and the hips have none.
I'm getting close, anyway!
P.S.
I did another try with another scene, this time it follows only the Hip node ignoring all the rest of the body. When doing the Tranfer Utility I notced the Projection Template is disabled in the first and second use.
Projection templates aren't going to help here. Just try lining the plane up with the zeroed figure's back, export/import so it is baked in that position, then do the Transfer Utility.
That's the point... I'm able to easily conform everything on a zeroed figure... But this time I need to to do on the morphed and posed figure.
Anyway I'll try what you said, thanks Richard!