best way to give out Gen4 clothes that have been fixed to Genesis

assmonkeyassmonkey Posts: 0
edited December 1969 in The Commons

Yeah...so, what would you say the best way would?

Comments

  • robkelkrobkelk Posts: 3,259
    edited December 1969

    However you originally distributed the Gen4 clothes.

    Conversions count as "derivative works" for copyright law, or at least they do in Canada. If the originals weren't your work to give away, and the license doesn't say you can change and re-distribute the changes, the conversions aren't yours to give away either.

  • assmonkeyassmonkey Posts: 0
    edited December 1969

    And here you are going off on about laws and junk

    What about morphs...are you forgetting about those?

  • robkelkrobkelk Posts: 3,259
    edited August 2013

    And here you are going off on about laws and junk
    Without that "junk," very few people would publish anything. Certainly nobody would sell any models, because the first person to buy a copy would be allowed to spread it around.

    A simple model can take 12-15 hours of work. Assuming $12 per hour - minimum wage in many parts of the USA - that's an investment of $144-$180 of the modeler's time. A piece of clothing is not a "simple" model, so double that time (and price range). Store-ready models are not made by somebody with skills that are worth only minimum wage, double that again. The only reason Platinum Club members can buy a clothing model for $1.99 is because DAZ3D knows they can sell at least 300-500 copies of that model... and that's what they have to do just to break even at that price. If they could only sell one copy, they'd have to charge $600-$1000 per item. (And we thought TurboSquid was expensive...)

    What about morphs...are you forgetting about those?

    No, but that's a different part of copyright law.

    Post edited by robkelk on
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    You asked about distributing Gen4 clothing refit for Genesis. You made no mention of morphs for the clothing.

    If the original mesh was not yours, unless there's a readme that states otherwise, you cannot distribute it. Period.
    You can distribute morphs if you are NOT distributing any part of the original figure.

  • icprncssicprncss Posts: 3,694
    edited December 1969

    A conformer for Gen 4 refit for Genesis is not a morph. A morph is a change in the shape of the mesh. Essentially a set of directions that move the vertices (although this may be an over simplification). Distributing a morph is nothing more than distributing a text file that tells the vertices where and how to move. Nothing physical like the mesh is distributed.

    Refitting a Gen 4 outfit for Genesis literally changes the rigging of the mesh. It's not a simple morph file. It would require the physical obj file or files and that is copyright violation.

    At one time, RTE encoded files were permitted. Many years ago in the old forums, I released conversions for the DAZ Desert Soldier outfit for V3, S3, and V4. These were RTE encoded against the obj file for the M3 version of the outfit. In other words you had to own the M3 version to decode the file and use it. This was done with permission from DAZ.

    Whether or not this is still permissible, I don't know. Best suggestion I can give you is to put in a support ticket and get a written clarification on the matter. This, of course, is only for products that are considered DAZ Originals. If the product is a PA product, you would need to contact the PA directly.

  • IgnisSerpentusIgnisSerpentus Posts: 2,527
    edited December 1969

    Yes, but the morph actually contains the geometry of the outfit. So if its distribution as an obj, its a big no no. The only way you can distribute morphs, are thru injection files.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Yes, but the morph actually contains the geometry of the outfit. So if its distribution as an obj, its a big no no. The only way you can distribute morphs, are thru injection files.

    Or in DS' case, the data files for sliders.
  • IgnisSerpentusIgnisSerpentus Posts: 2,527
    edited December 1969

    Vaskania said:
    Yes, but the morph actually contains the geometry of the outfit. So if its distribution as an obj, its a big no no. The only way you can distribute morphs, are thru injection files.

    Or in DS' case, the data files for sliders.

    Yep lol that too

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