best way to give out Gen4 clothes that have been fixed to Genesis
assmonkey
Posts: 0
Yeah...so, what would you say the best way would?
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Yeah...so, what would you say the best way would?
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However you originally distributed the Gen4 clothes.
Conversions count as "derivative works" for copyright law, or at least they do in Canada. If the originals weren't your work to give away, and the license doesn't say you can change and re-distribute the changes, the conversions aren't yours to give away either.
And here you are going off on about laws and junk
What about morphs...are you forgetting about those?
No, but that's a different part of copyright law.
You asked about distributing Gen4 clothing refit for Genesis. You made no mention of morphs for the clothing.
If the original mesh was not yours, unless there's a readme that states otherwise, you cannot distribute it. Period.
You can distribute morphs if you are NOT distributing any part of the original figure.
A conformer for Gen 4 refit for Genesis is not a morph. A morph is a change in the shape of the mesh. Essentially a set of directions that move the vertices (although this may be an over simplification). Distributing a morph is nothing more than distributing a text file that tells the vertices where and how to move. Nothing physical like the mesh is distributed.
Refitting a Gen 4 outfit for Genesis literally changes the rigging of the mesh. It's not a simple morph file. It would require the physical obj file or files and that is copyright violation.
At one time, RTE encoded files were permitted. Many years ago in the old forums, I released conversions for the DAZ Desert Soldier outfit for V3, S3, and V4. These were RTE encoded against the obj file for the M3 version of the outfit. In other words you had to own the M3 version to decode the file and use it. This was done with permission from DAZ.
Whether or not this is still permissible, I don't know. Best suggestion I can give you is to put in a support ticket and get a written clarification on the matter. This, of course, is only for products that are considered DAZ Originals. If the product is a PA product, you would need to contact the PA directly.
Yes, but the morph actually contains the geometry of the outfit. So if its distribution as an obj, its a big no no. The only way you can distribute morphs, are thru injection files.
Or in DS' case, the data files for sliders.
Or in DS' case, the data files for sliders.
Yep lol that too