Mouse disappears

edited August 2013 in New Users

Whenever I am using the parameters sliders at any point my mouse will vanish. I can pull it up to the menu bar and it will reappear or down to my apps at the bottom an it comes back. If I move it back to DAZ 3d 4.6 it will vanish. Acts like it's there but I can't see it. I can switch to another program and it's fine. I have to restart DAZ to get it back, but 5 min later it's gone again with the same symptoms. Same problem with my Wacom Tablet and DAZ. DAZ is the only program with this issue and it makes it quite unusable. Any suggestions?

Thanks,
Alan

Post edited by amcculler_c93a941951 on

Comments

  • Scott LivingstonScott Livingston Posts: 4,340
    edited August 2013

    Many people have reported issues with Wacom tablets and DAZ Studio...my tablet works fine if I'm using the stylus, but I can't use the Wacom mouse. I haven't had any trouble with a regular, non-Wacom mouse though. Maybe try updating the mouse drivers?

    Post edited by Scott Livingston on
  • edited December 1969

    I'm using a Mac with the wireless mouse, but the Wacom tablet is usb and I tried using a usb mouse also. Worked fine except in DAZ. I don't think the Apple mouse has any "drivers" only the bluetooth set up which seems to be working fine. I had this problem with DAZ 4.5 also only not as bad as 4.6. I was hoping the update would solve it, but it only made it worse. Usually the case. The mouse seems to the "there" only the pointer is missing. I can manage to find and area it will highlight, but not pointer.

    -A

  • TotteTotte Posts: 13,980
    edited December 1969

    I've seen this on Mac OS X and reported it but it seems to be hard to reproduce by the developers, which I truly understand as as soon as you run things in an development environment things like this wont happen at all.

    The more "lag" the slider or the GUI spin controller has, the more likely is it to happen, it does not have anything to do with mouse drivers, it is DS (or rather Qt) that somewhere loses track of the mouse show/hide stack and forget to show it after the last hide (which I believe is that pt does two mouse hides and only one show.

  • sinfanysinfany Posts: 190
    edited December 1969

    I've had this happen too with the magic mouse on my Mac.

    I'm relieved to learn that I'm not alone in this. This seems to happen when DS is "overwhelmed" by a function and the only way to resolve that was to move the mouse around so I could exit DS and restart. If I got very lucky, I could save my file first.

    Sure would be good to have this issue resolved.

  • edited August 2013

    I've had this happen too using a brand new mouse and luckily only once or twice. I'm glad daz are aware of this strange bug

    Post edited by derekmccaughey2010_a63ad0a6ab on
  • edited December 1969

    Totte said:
    I've seen this on Mac OS X and reported it but it seems to be hard to reproduce by the developers, which I truly understand as as soon as you run things in an development environment things like this wont happen at all.

    The more "lag" the slider or the GUI spin controller has, the more likely is it to happen, it does not have anything to do with mouse drivers, it is DS (or rather Qt) that somewhere loses track of the mouse show/hide stack and forget to show it after the last hide (which I believe is that pt does two mouse hides and only one show.

    I am seeing exactly the same on OS X – both on 10.8.4 and on the latest Mavericks betas. DAZ 4.6.0.81 beta performs slightly better in this respect that I don't loose the mouse on this version (running on Mavericks), but sliders are at times virtually impossible to operate or behave very erratic in that they now and then pick up value (which is not the one you wanted to slide to.)

    I also suspect QT to be the culprit, but it might also have to do with how DAZ handles mouse clicks on OS X and the prio they are given in that the situation improves if you turn off Interactive Updates while using the sliders. It also looks like DAZ is only using one CPU core unless when rendering. Perhaps dispatching more work (like updating the model ) to the other cores would improve performance and leave more resources for the UI.

  • CMacksCMacks Posts: 202
    edited December 1969

    I've been annoyed with this as well (Mac OS 10.8.4, magic (wireless) mouse). I think I found a workaround. Check and see if it works for you: even without seeing the mouse pointer, try to figure out how to get to the camera selector icon in the interface, and click/drag and choose another camera. Either that has done it for me, or I've had to change it to a different camera, then back again. Good luck, YMMV, etc.!

  • Hi all, I'm a brand new user of Daz3d and I'm currently experiencing this same problem with a magic mouse. I'm using someone else's magic mouse right now, and as soon as I try to use a slider to change a value while shaping, the cursor dissappears.

    Looking at this thread it seems that the last post was from September 2013; and as I've tried to find something else on the forums to help with this issue I've had bad luck. 

    I'm looking to get a mouse for 3d modeling, and I'm thinking maybe the MM is a terrible choice for  working in Daz3d. Has this problem been solved and I'm not seeing the solution, or should I get a different mouse?

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