Making a conforming outfit for a particular morph.

ghastlycomicghastlycomic Posts: 2,531
edited December 1969 in New Users

I want to make a leafy beard and hair for this Tree Sheppard morph I've made for Genesis. All I care about is how it looks with this one particular morph. Can I model my hair and beard on the morph and then fit it to the that morph so that when the morph is dialled up it assumes the shape I modelled it in? It doesn't matter if it looks like crap when it's in the basic genesis setting as long as it looks looks like how I want it to look when it's applied to this morph.

tree_shepard_2.jpg
1000 x 1250 - 275K

Comments

  • Richard HaseltineRichard Haseltine Posts: 101,014
    edited December 1969

    Yes, as long as it's a figure, though it's fiddly. Model for the morphed shape (without scaling), then in the Transfer Utility set the morph as the source shape and check Reverse Source Shape from Target in the additional options. Finally load your original shape as a morph for the beard, giving it the name (not the label) of the treeshepherd morph so that it tracks the morph for Genesis (you should know the name, but if not you can get it from the slider) - you will need to use Morph Loader pro and set Overwrite existing to Deltas Only since DS will have generated a morph when fitting the new figure to the old.

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