2Gb of GPU usage before rendering starts
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I am using Daz 4.10 with a GTX 1060 6Gb for GPU renders (no monitors/displays attached) and I have a basic Radeon 1Gb for driving my monitors/displays. When I use Task manager, I see GPU usage jumps from 0 to 2Gb just on launching DAZ, even before any scene is loaded or created. Can anybody explain why 2Gb of GPU is used on my render card before I even render and if this will limit the render capacity to just 4 instead of 6Gb effective GPU when I start my render, i.e. will a scene over 4Gb fail even though I have a 6Gb card?
Post edited by ian_burney_1d4c6307c2 on
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I personally don't know how to size a render but I know from other forum threads that if a scene is too big for the GPU, Daz will use CPU. So given the 2Gb load on startup, I would just like to know if there is something wrong with my config or will I still be able to render 6Gb scenes in GPU.
Let me guess… Windows 10 – not Windows 7?
I run a 1060 with 6 GB on Windows 7 Pro. I’m on the phone atm, but IIRC, Gpuz reports about 290mb on a fresh boot and after launching DS on the system.
- Greg
I don't anywhere near that knid of VRAM usage on my 980TI. It's the only card in the system and I typically have about 425MB of usage with Studio, Chrome, and a couple of File Explorer windows open.
When I close Studio, GPU VRAM usage drops (immediately) to 322MB.
Win 7, 64bit
I'm on Windows 10 64bit and looking at GPU usage in Task manager. I have 12Gb standard RAM and 6GB VRAM. Remembering that the 6Gb card is not driving the monitor/displays, GPU capacity shows as 6Gb in Task manager details tab with 0 used before DAZ 4.10 startup then 2Gb is used before I load / create any scene so it looks like DAZ usage rather than Windows 10 usage. I am not at the computer at the moment but I will check the startup scene and viewport preview settings yet. If it is just reserving 2Gb I would be interested to know. I do know the Streets of Venice (any preset scene without additions) switches to CPU because it doesn't fit in VRAM but I don't know if that is greater than 6Gb anyway.
I'm guessing you have a default setting of Iray preview. I also have a 1060 on W10 64 bit, and I get basically 0 GPU VRAM usage when starting Studio with a blank scene, UNLESS I set the viewport to Iray preview, in which case it takes 1.8 GB. I'm guessing that's your problem
By the way, from my experience if the scene takes something like 30GB of system RAM, that will correspond to about 9-10 GB of GPU VRAM. Not sure if that's a good rule of thumb but for a 1060 with 6GB that might correspond to maybe 15 GB of system RAM, with some room to spare. So it sounds like if you have 12GB of system RAM you might be just under what it takes to overload your GPU VRAM. I'm thinking 16GB might be more appropriate for a 6GB 1060 if you want to squeeze every drop out of the GPU
Thanks for your help. It was the IRay preview in startup. I have switched to texture shaded and GPU is untouched until rendering :)