What is the learning curve on making models in Hexagon/Daz?

How much time will it take me to make a model like 'Mr. Incredible' (from the Incredibles)? A similar model is used in the instruction video 'Scene Setup Tips' on Daz3D's youtube channel. It's just an example of course, but what am I realistically looking at, and how does Daz3D compare to other programs? Are there programs with a faster/cheaper learning curve? How much money will it take to make a 'Mr. Incredible' type model?

In principle I need a 3D model for posing for a 2D comic. I've a half-decent artist, but I haven't mastered serial artwork (same character in different poses) yet. The base model appears to be rather good, but it isn't cartoonish enough, doesn't have hair and I can't change the face (nose). It's like the base model was purposely limited in order to force you to buy stuff. Except I wouldn't even know what to buy or where to find it. :') The other two genesis models don't have a modifiable neck for some reason.

Thoughts, ideas?

This program is better than the 3D posing in Manga/Clip Studio though. Way better. :')

Comments

  • Daz Studio isn't a modelling application, so if you needed to create new content that would be Hexagon. There isn't a female version, but have you looked at https://www.daz3d.com/morpheus-bundle for turnng the base figure toony?

  • nicsttnicstt Posts: 11,715

    The learning curves are pretty much the same between applications; 3D graphics is complex.

    If you find one that suits you better, it will be quicker - once you have got used to the software.

    Just remember: you're learning how to use complex software; AND learning a number of reasonably complex work-processes.

    They tend to be a mixture of skill and ability.

  • JonnyRayJonnyRay Posts: 1,744

    Learning to make your own stuff is a great way to be self-sufficient, but also realize that you will be trading time that you could be spending on your comic learning how to create 3D conent. If becoming a full fledged 3D artist is your ultimate goal then that may be time well spent. But if you really want to use these tools to create your 2D comics, then you might consider spending money to save on the time. The Morpheus prduct Richard mentioned is great. Depending on the styles and genre of comic you want to create, 3D Universe is also an awesome content creator for toon style items. If you can catch the bundles on sale, you will have a LOT of new toon style content for your money / time spent.

    Toon Generations 2 Mega Bundle

    At the Zoo Bundle

    On the Farm Bundle

    While $100 may be a lot to spend, if you keep an eye out, 3D Universe releases enough new items that you can often find these bundles for 60% off. You can also, of course, pickup individual items if you don't need everything in the bundle and want to reduce your initial cost.

  • ebergerlyebergerly Posts: 3,255
    memocrat said:

    How much time will it take me to make a model like 'Mr. Incredible' (from the Incredibles)?

    It depends on how good a job you want to do, how skilled and talented you are, and the tools you use.

    I recently saw that CG Cookie released a set of Youtube videos on sculpting the human body, a multipart series using Blender I presume. If you watch all those videos (I think it's like 20 videos), keep in mind that to actually DO the stuff in those videos by someone who's never done it before will probably take 10 times the duration of those videos or something like that since you'd be learning. 

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