Lighting mistakes

OnieOnie Posts: 20
edited December 1969 in New Users

Hi,
will someone please advice me where do i go wrong?
and how to make this perfect?
thanks
cheers

testing.png
1200 x 1000 - 1M

Comments

  • frank0314frank0314 Posts: 14,066
    edited December 1969

    Here is a good thread on the basics of point lighting http://www.daz3d.com/forums/discussion/23911/

  • JaderailJaderail Posts: 0
    edited August 2013

    Any UBER lighting has a Samples setting For better renders, with uber the Samples need to be from 64 or 128 for me. Also your Basic render settings need adjusted for better renders.

    Post edited by Jaderail on
  • NovicaNovica Posts: 23,887
    edited August 2013

    Okay, I'm going to have to ask. Is the "rough skin" talking about the results of your render, or is it an advertisement? I don't assume anything, lol. If it is talking about your render, it may be your render settings that are contributing to the grainy. Put your pixel samples to at least 8 and more if it's uber, shadow samples (I do mine really high) at 32, shading rate at .30 or lower, pixel filter width at least 6 and see what happens. My gamma correction is off.

    Post edited by Novica on
  • OnieOnie Posts: 20
    edited December 1969

    Hi,
    Thank Novica, it is my comment to her rough skin, LOL, maybe now i know, i can make ad for skin product hehehe.
    She is so creamy and yummy now :-)
    Thanks Jederail i put it on 128, Frank, i will checkout the link you share.

    test3.png
    1010 x 869 - 848K
  • NovicaNovica Posts: 23,887
    edited December 1969

    Well, now you'll have to do a commercial for smooth and perfect skin :) Well done!

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