Is the SDK necessary or is DAZScript sufficient for affecting vertices?
Alley Rat
Posts: 392
Hi all,
I'm working on a plug-in that affects the motion of vertices (stored as an animated morph). Is DAZScript sufficient for this, or do I need the SDK?
Thank you
Comments
Scripting certainly can manipulate the geometry and modifiers, there are some examples in the Sample Scripts. However, unless the amount of data is modest, you may well find that ther performance is unacceptable.
Ok, thanks Richard. That's what I was thinking. It will be tens of thousands of vertices, so SDK it is! It's fine, since the code's starting out as C++ anyway. The biggest hiccup will be (as always) using pointers correctly, but I am sure I can get it with some examples of the SDK.