Where did it go wrong, in Blender or DAZ?

Just trying to make a new morph by using Blender.
I exported base G3 as obj. Imported in Blender. Modified shape in Blender by adding a little more meat in the hip area (No, I did not add or substract any nodes or vertices). Exported obj. Used Morph Loader pro to load new morphed figure. Loading went well, but results were unexpected. It's like if my character melts when I activate the morph slider...
Do you think I did something wrong with DAZ or Blender???


Iceman.png
956 x 950 - 511K
Comments
You were right, my Queen (as usual). I didn't check "keep vertex order" in Blender's obj import settings. Now, everything works pefectly!
Best Regards!
Your queen is pleased. :D And congratulations! Have fun morphing.
Cool that you got it fixed--but sometimes the "mistakes" we create can be a good thing. That would make a really wicked looking monster!