Copy shader from one obj to another or force material to load ?

edited December 1969 in Daz Studio Discussion

I have some blood splashes from Smay that come with the zombie for genesis I think, and the materials for those have velvet, fresnel and all that advanced bricks on them. I really like how they look.

So I wanted to use them on other Flinks water props, but they won't load when I double click them, it seems they only work with their specific objects.

If I copy the values from the Surfaces tab, some of them will be updated on Flinks water, but the shader bricks do not change, so the effect is ruined.

Is there any way to copy the whole shader brick structure ? or force the preset to load on the objects I want ?

Thanks.

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,309
    edited December 1969

    Select one surface on the blood props with the Surface Selection tool. File>Save as>Shader Preset.... Now select the surface(s) on the Flink set with the same tool, or in the Surfaces pane, and apply the shader preset you just saved.

  • edited December 1969

    Oooh, thank you ! thank you very much for the info !

  • Viper016Viper016 Posts: 158
    edited December 1969

    Select one surface on the blood props with the Surface Selection tool. File>Save as>Shader Preset.... Now select the surface(s) on the Flink set with the same tool, or in the Surfaces pane, and apply the shader preset you just saved.

    You are a life saver O__O

  • Thank you so much!

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