Star Trek Builders Unite 8: THE REBOOT

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Comments

  • AshleyTingerAshleyTinger Posts: 498

    Oh wow. She looks amazing

  • Think I'v finally nailed my Seven character

    To quote the Mask "Smokin..."

  • memcneil70memcneil70 Posts: 4,115

    I have ran into a problem with the Planetary Smuggler. He comes with four fingers and toes. The fingers I can deal with, but I found the feet are causing a split in the shoes. There is no separate body or head morphs for the character, and I looked at the promos and tried every outfit listed and each of the shoes split because of the four toes. I own pretty much every morph package for Genesis 8 Male and Female, but could not find anything that would fix this. Does anyone have a suggestion? I have no idea how the PA was able to show the character with normal looking shoes in the promos.

    Thanks ahead of time,

    Mary

    PS, love the renders!

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  • If you're comfortable with the geometry editor you could edit the feet/toes out of the morph, save/export it as an OBJ, and then load it as a new morph. I've had to do that on occasion with some of my characters because clothing goes wonky trying to conform to some body parts.

     

  • GhostofMacbethGhostofMacbeth Posts: 1,631

    I have ran into a problem with the Planetary Smuggler. He comes with four fingers and toes. The fingers I can deal with, but I found the feet are causing a split in the shoes. There is no separate body or head morphs for the character, and I looked at the promos and tried every outfit listed and each of the shoes split because of the four toes. I own pretty much every morph package for Genesis 8 Male and Female, but could not find anything that would fix this. Does anyone have a suggestion? I have no idea how the PA was able to show the character with normal looking shoes in the promos.

    Thanks ahead of time,

    Mary

    PS, love the renders!

    Something must have gotten busted. That is set up to account for that. I will look at submitting a fix.

  • GhostofMacbethGhostofMacbeth Posts: 1,631

    Very sorry for the glitch. Last minute renaming broke something. If you merge this in it should fix the shoe issue. Submitting it as a fix now.

    zip
    zip
    Planetary Smuggler fix.zip
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  • Will DeckerWill Decker Posts: 188

    Did a Test render of the Forrestal using the detailed model of the Enterprise and the Ghost Lights by Kindred Arts along with some effects testing.

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  • The Imperium will rise again!

    here are my Romulans used a mix of influences on them, their physical look is based on TNG Rommies while they have a slight green-ish tint to their skin often seen in DS9. Their uniform pattern is supposed to resemble the TOS sashed uniforms (though need to play with the spec maps!)

    Also have a request does anyone know of a daz subtile version of the Delta Flyer? ive tried a couple of sources but links seem to be dead :(

     

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  • SpottedKittySpottedKitty Posts: 7,232
    Also have a request does anyone know of a daz subtile version of the Delta Flyer? ive tried a couple of sources but links seem to be dead :(

    There's one at TrekMeshes in .max and .lwo formats, so that'll need conversion. I thought I remembered at least one at Foundation3D as well, but their resources archive/store seems to be down for maintenance while they migrate to a new server. All that's up right now is the forums.

  • rdudarduda Posts: 579

    Comming sooon!

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  • rduda said:

    Comming sooon!

    Nice but how about some crew quarters (please, please, please, please...)

  • SpottedKittySpottedKitty Posts: 7,232
    edited May 2020

    I am in becrogglement — that was wonderful! And the salute at the end was perfect!

    Edit: on second listening... did half of the audience join in?

    Post edited by SpottedKitty on
  • edited May 2020

    Poster concept and synopsis

    STAR TREK HORIZON

    2 Years after the attempted assassination of the federation president, Commander Marcus Draven is given the chance to track down his former CO and traitor admiral Jonas Kincaid. While hunting Kincaid down Draven comes across a hidden Section 31 base and the experimental starship USS Horizon.

    Meanwhile on a diplomatic mission the USS Valiant encounters a long-forgotten race that has been watching from the shadows waiting for the right time to strike the federation…

    Poster1.PNG
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    Post edited by draven_11_74c1296a16 on
  • grinch2901grinch2901 Posts: 1,246

    Thanks for that.  Really good.  I love the music in the original series, IMHO it was never matched in subsequent Star Trek. Early TNG had some good music but for some reason after a season or two stopped trying and started using the blandest stuff imaginable and I think the music in the follow on series was never all that important or memorable.  But the original show had acces to a full orchestra and they used it to such good effect.  

  • Catherine3678abCatherine3678ab Posts: 8,341

    I am in becrogglement — that was wonderful! And the salute at the end was perfect!

    Edit: on second listening... did half of the audience join in?

    No I don't think so, she has a powerful voice :-)

     

  • SpottedKittySpottedKitty Posts: 7,232

    Anyone know what's up with Foundation3D? The last time I looked there was nothing except the forums, and when I checked just now, there's just a "System Error" message.

  • I got the forum page, but could not log in.

  • AshleyTingerAshleyTinger Posts: 498

    From their forums:

    "As for resources, they will be back. The store will not be back and the galleries will be handled through portfolios. That means some portions of the forums themselves will change as we had sub forms trying to handles features. Those will no longer be needed. So, we will be streamlining the forums to some extent. Just giving you a heads up as I can see at least two sub forums which will no longer be needed."

    They are completely over-hauling their site

  • blutobluto Posts: 838
    edited May 2020
    Post edited by bluto on
  • blutobluto Posts: 838

    i have no idea .

     

     

     

    does anyone have or maybe be willing to make a dson importer for

    https://www.renderosity.com/mod/bcs/agressor-g2m/110984/

  • What is a dson importer and how do you make one?

  • ChoholeChohole Posts: 33,604

    What is a dson importer and how do you make one?

    https://www.daz3d.com/dson-importer-for-poser

  • RedfernRedfern Posts: 1,603
    bluto said:

     

     

     

    does anyone have or maybe be willing to make a dson importer for

    https://www.renderosity.com/mod/bcs/agressor-g2m/110984/

    Bluto, you work in Poser, right?

    Want an "imperial/TMP" Klingon?  Why not opt for Dodger's freebie at ShareCG?

    https://sharecg.com/v/94836/browse/11/Poser/Klingon

    The material settings are optimized for Poser11.3, but if you run an earlier version, those nodes can be altered.

    Sincerely,

    Bill

  • blutobluto Posts: 838
    Well Bill ,I do have it and I do use it and quite a serviceable guy he is ,however it really doesn't help me out if I want to compose a scene with more than one Klingon that all don't look the same
  • RedfernRedfern Posts: 1,603

    Ah, well, that does make sense.

    I just didn't know if you knew about Dodger's figure, so that's why I suggested it.

    Sincerely,

    Bill

  • blutobluto Posts: 838
    thank you Bill not to worry but I think you realize that both you and I have been around long enough to know about dodger
  • rdudarduda Posts: 579

    Next... crew quarters.

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  • SpottedKittySpottedKitty Posts: 7,232

    Oh, excellent! I got a few old .obj freebies of the Travel Pod way back when, but they never looked quite right and none of them had a proper interior. This has a few differences from the standard model, but it looks great.  

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