Disable Geometry colors
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This hair is acutally brown.. But its displayed as Red. Many objects in ym scene do that. I know its a new feature but I want to disable that. How?
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This hair is acutally brown.. But its displayed as Red. Many objects in ym scene do that. I know its a new feature but I want to disable that. How?
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Comments
There could be a couple of culprits in Texture Shaded view, none of which you can actually control by a "setting".
First, the preview takes it's colors from certain surface color parameters. If the shader author changed the name of the base color, then the preview does it's best to figure out what the base color "should" be and tries to display it.
Second, a lot of the more advanced shaders for hair now are using translucency and transmission as part of the shader. Texture Shaded view doesn't do those calculations. So you're missing out on any of the volume part of the shaders.
You could switch from Texture Shaded to Iray for the preview, this would be closer to your final look, but many people find that preview mode makes DS feel sluggish to them while they're setting up their scene.