problem with face morphs Daz to C4D

Hi all I'm new the forums but not new to daz. I'm currently having issues exporting my animated face morphs from daz to c4d. All the morphs export correctly with my G2 male  but when I open in c4d the results are less acurate than they are in Daz. When i open the FBX 2010 file in c4d I find it has duplicated all the morphs so there are 2 sets of the same things. This means that when I play it out in the time line in c4d the face over contorts and looks. Is there a 3rd party plug in to get make the export more accurate or am I doing something wrong. 

Its a tricky one to explain so I'll try and break down my pipeline. I create a G2M character in Daz and apply mimic lip sync which in daz looks great. I then export it as 2010 fbx,exporting both head_CTRL and head_PHM  tick the morph box, animation box (just to be safe) then export the full thing to c4d. Here's where the issue starts, when i open it the face morphs from mimic lip sync distort and when I check the exported morph sliders in c4d they go into the negative ie) as opposed from going from a value of 0 to 100 thego from -180 in some cases to 100 which completely distorts the lip sync animation so its unrecognisable. 

Is this a common issue with Daz to C4D compatability or am i doing something wrong?Any help would be mucho apprecated

Thanks.

 

 

Comments

  • Hi, i was having the same problem the only way to have the same morphs and lipsync effect in c4d is to export everything as alembemic.

    I think i found a solution to your problem. It's not 100% but it's doable.When you export as fbx and import it in c4d click on the morph tag on your gen 2 malw mesh. You should fi9nd the strength paramenter. bump it down to 35-55% that should do the trick

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