Apply clothing combining with zbrush Morphs
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Hello, I created a zbrush outfit, and I adjusted the avatar body of the daz studio to him with the zbrush (Morphs), when I import the same, everything is ok, but when transferring utility, the clothes enter the body, and it gets misfit , how to put clothes together with the body to use poses, without the clothes being mismatched?
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1.png
1440 x 900 - 257K
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2.png
1440 x 900 - 270K
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3.png
1440 x 900 - 266K
Post edited by fernandaborges5 on
Comments
If this is a custom figure you will need to rig it. if it's meant to be a modification of oen of the Daz figures, make sure you send the base resolution over to ZBrush (in the Editor tab of the Parameters pane, under the Mesh Resolution group) and that it is not divided in ZBrush when you send it back.
To solve this, but now as I edited in the post, I have had problem with the clothes, I can not leave it ok, when applying it in the body. Do you have any suggestions?
It's better to model the clothes against the genesis base shape - this would avoid such issues.
Seems like the pants revert back to default Genesis shape after the transfer process in the third sceenshot.
I see your character in the scene is morphed to FR Mila now and you have modeled the pants onto her shape.
What you can do is check the Reverse Source Shape from Target under General Options in the Transfer Utility settings like seen in the second sceenshot.
This should generate the needed character morphs, so if you unfit the pants no morphs will be applied and they should match the genesis figure base shape - but slightly deformations can occure.