Spec map rendering white.

deleted userdeleted user Posts: 1,204

I dont know why its doing this. It looks fine in veiwport but when you go to render. It renders the specular map way whiter then it should be.

If I rename the map it goes away but then the missing textures pops up everytime I load this actor. I cant be having that. I did rename it once. It used to be 0001 now its 1010 That fixed it... for a second, then it came back...

Ive tryed resaving it in photoshop. Detelted and saved new. That didnt work. So I stripped it down to a JPG and saved in Paint, even that didnt help...

Capture.JPG
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Capture2.JPG
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Post edited by deleted user on

Comments

  • Please redo the iamges cutting them off above the nipples, or give her a bikni top.

    Is this a map you made, or applied manually, or is it a product? If it's a probuct, are you using the right preset for your render engine? Which product is it, and are you in Iray or 3Delight?

  • deleted userdeleted user Posts: 1,204
    edited August 2018

    I made this map

    rendering in Iray

     

    It works fine in 3delight

    Capture3.JPG
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    Post edited by deleted user on
  • In that case please post the surface settings.

  • deleted userdeleted user Posts: 1,204

    its not the surface settings all surfaces are identical.

    Capture4.JPG
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  • Check the gamma settings then - click the micro thumbnail next to the proeprty value for the suspect image, select Image Editor from the menu. What format (bits pechannel, colour space) is the image in?

  • deleted userdeleted user Posts: 1,204
    edited August 2018

    Gamma is all at 1. Like I said if I change the name of it, and load that newly named image. It resets and works fine, which means it has nothing to do with my values in DS. There is something wrong with the image its self that I'm trying to figure out wy its rendering white.

    Post edited by deleted user on
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