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I'm sure that there are ways around the problem, but I don't fancy spending time on any of them. However, here's a few thoughts in case I change my mind later, or in case somebody else feels inspired to try:
1) Find out from the DAZ techies what's really going on with geometry swapping in Studio. The code to support it is obviously there as it works "most of the time", but there are obviously bits that don't work. Details. If you don't know what's going wrong you can't work around it.
2) Since DAZ definitely won't be fixing it, perhaps a script could be written that's called any time the geometry is swapped. This script could keep the current geometry, UVs, and morphs in sync.
3) An alternative to geometry swapping would be to have the geometries for all six* book types as part of the base geometry, and to have a 'vanish' morph for each book geometry. This would shrink the relevant book geometry to a point within the book's normal spatial extent. Control of the vanish morphs should be easy to do with a bit of valueOpKey ERC so that all the vanished geometries would be hidden inside the one non-vanished one, even when morphs are applied. But of course all the morphs for each geometry would also need to be redone from the new base geometry
*The six book geometries are actually three pairs. Each pair is an identical geometry but with different UV mapping. This was my workaround for Poser not being able to switch UVs, which would have been my preferred approach - I have a vague feeling the Studio can switch UVs ?
Vintage01 texture map for the 64-book mapping
At ShareCG: Vintage01 BookMap64 texture + Poser files - Poser - ShareCG
At Renderosity: "Vintage01" BookMap64 texture + Poser files (renderosity.com)
(Already linked from the "A few books (hardbacks) for DAZStudio 4..." thread - my apologies for the duplication, but I'm just trying to get this stuff reorganized!)