Clothing frustrations

AJ2112AJ2112 Posts: 1,416
edited December 1969 in New Users

Hello friends, I have more difficulty with clothing, then anything else on Daz, Lol !!! basic female/V4 clothing works great, long as models are standing. Soon as I apply a pose, such as sitting on a horse, clothing goes all out of wack, particularly dresses. Pants seem to work well, with most poses.

Hair appears to morph well with poses, just not clothes.

Is there a program I can use to adjust clothing during posing positions ? Clothing morphs with most outfits, do not work well, in posing positions.

Wish I could select parts of clothing, manually move. Would be awesome ! to have (posing) clothing tutorials :-)

Comments

  • Richard HaseltineRichard Haseltine Posts: 101,023
    edited December 1969

    Check to see if there are morphs (possibly on the hip for fourth generation figures, though usually they will be on the figure itself) or extra bones attached to the hip that are there to help you pose the skirts. The only automatic system is using dynamic cloth (the OptiTex stuff for DAZ Studio) and running a drape but the manual adjustments can work very well in many cases.

  • AJ2112AJ2112 Posts: 1,416
    edited August 2013

    Hi Richard, thanx for reply. I've tried morphs, they alway's go in directions opposite of what I'm trying to achieve. Some clothing have a ton of morph adjustments, that work well with standing positions. Soon as pose changes, clothes goes out of wack, with no body enhancements on the model. Could possibly be vendor clothing design.

    Noticed countless people have clothing issues. I also notice, most images I view at galleries are standing, portraits, bikini or nude. Oh well, I'll figure out a work around.

    Check to see if there are morphs (possibly on the hip for fourth generation figures, though usually they will be on the figure itself) or extra bones attached to the hip that are there to help you pose the skirts. The only automatic system is using dynamic cloth (the OptiTex stuff for DAZ Studio) and running a drape but the manual adjustments can work very well in many cases.
    Post edited by AJ2112 on
  • NovicaNovica Posts: 23,887
    edited December 1969

    This is what I do-
    Load clothing while in the T position. Then parent them to the figure. Are you parenting? If you don't the item may not even GO with the figure :)

  • NovicaNovica Posts: 23,887
    edited December 1969

    Parenting: (just in case you are but other newbies aren't)

    Go to scene tab and select your clothing. Right click>change parent, select your figure, accept.
    Be careful what you have selected in Scene when you add things btw, they get parented under those items. Took me forever to find a bikini one time- it was under a table.

  • AJ2112AJ2112 Posts: 1,416
    edited December 1969

    Hi friend, thanx for info. Yes, I've tried parenting. Outfits only enlarge/reduce. Clothing morphs is not very flexible. On skirts/dresses, thier is no hem adjustments. For example, sitting on horse, skirt goes through horse body (slicing), top hem flops in the air, as opposed to around horse saddle, top hem relaxed position. Pants works just fine. Just did a quick render to illustrate, what I'm sharing.


    Novica said:
    This is what I do-
    Load clothing while in the T position. Then parent them to the figure. Are you parenting? If you don't the item may not even GO with the figure :)
    ClothingForum.jpg
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  • SzarkSzark Posts: 10,634
    edited December 1969

    It really does depend on the how well the clothing is made. I find a lot of the cheaper clothing to be a waste of time when it comes to sitting, crouching and laying down. Unless you know how to rerig and adjust wieght mapping that is. :) You get what you pay for. If this cost more then $15 then I would ask for a refund if this was me. You can't beat Dynamic Clothing for good draping.

    First image Dynamic http://www.daz3d.com/forums/discussion/2765/P30/#36857
    and this one http://www.daz3d.com/forums/discussion/2765/P90/#95494

  • AJ2112AJ2112 Posts: 1,416
    edited December 1969

    Hi Pete, majority of outfits I use, are free/low budget, Lol !!! Will try dynamic clothing :-)


    Szark said:
    It really does depend on the how well the clothing is made. I find a lot of the cheaper clothing to be a waste of time when it comes to sitting, crouching and laying down. Unless you know how to rerig and adjust wieght mapping that is. :) You get what you pay for. If this cost more then $15 then I would ask for a refund if this was me. You can't beat Dynamic Clothing for good draping.

    First image Dynamic http://www.daz3d.com/forums/discussion/2765/P30/#36857
    and this one http://www.daz3d.com/forums/discussion/2765/P90/#95494

  • Richard HaseltineRichard Haseltine Posts: 101,023
    edited December 1969

    Having the clothing adjust to sitting on a horse, or any number of different chairs, is a bit much. That's where you need dynamic clothing or to use an external modelling application to create a custom morph (or to use DForms in DAZ Studio).

  • SzarkSzark Posts: 10,634
    edited December 1969

    Yeah many free or low budget clothing have this probelm...I don't even bother downloading them now even though I am strapped for cash. Even many not so low budget clothing in the Daz3D store don't have the morphs that they should have for the price. I always looked to see what movement morphs they had before I purchased and even then I got caught out.

    We do have the tools in Daz Studio to reirig them or just to add more bones, add weight mapping etc etc, I just find there is no one tutorial that covers everything even the paid for ones fall short of explaining it all. I wish someone would make an extensive content creation tut that covers all the functions in Daz Studio once and for all..

  • AJ2112AJ2112 Posts: 1,416
    edited December 1969

    Hi Richard, thanx for reply. What is DForm ? You state in another thread, Daz3 has DForm manual. What about Daz 4.5 ?

    Alway's one setback or another :-/


    Having the clothing adjust to sitting on a horse, or any number of different chairs, is a bit much. That's where you need dynamic clothing or to use an external modelling application to create a custom morph (or to use DForms in DAZ Studio).
  • Richard HaseltineRichard Haseltine Posts: 101,023
    edited December 1969

    The DAZ Studio 3 manual has a section on DForms - most of which still applies (the big difference is that you need to apply them to the root node, not a to a bone, and they affect the whole figure from the outset rather than being limited to a set of bones). Create>New DForm, adjust the field to enclose the area you want to adjust, move the centre to the point you will scale or rotate from (if you are just going to translate you can leave it alone) and then apply the modification you want to apply to the clothes to the actual DFDorm node, which is parented to the base.

  • AJ2112AJ2112 Posts: 1,416
    edited December 1969

    Hi Pete, it's really frustrating to make a purchase for an idea, only to find out, ok this is not going to work well. Reason I'm hesitent making purchases. Only purchase I've made so far, that actually works is Erato hair. Works on all models, no problems.

    Will do a search on adding more bones, weight mapping, most tutorials I've ventured to, are not for newbies.

    Think we all wish Daz Studio had a manual covering content creation. When I purchased Bryce years ago, came with a book, makes 3D alot more enjoying :-)


    Szark said:
    Yeah many free or low budget clothing have this probelm...I don't even bother downloading them now even though I am strapped for cash. Even many not so low budget clothing in the Daz3D store don't have the morphs that they should have for the price. I always looked to see what movement morphs they had before I purchased and even then I got caught out.

    We do have the tools in Daz Studio to reirig them or just to add more bones, add weight mapping etc etc, I just find there is no one tutorial that covers everything even the paid for ones fall short of explaining it all. I wish someone would make an extensive content creation tut that covers all the functions in Daz Studio once and for all..

  • AJ2112AJ2112 Posts: 1,416
    edited December 1969

    Lol !! ok, sounds simple enough. I don't have Daz 3. Let me give it a shot, ask a million more questions :-)

    The DAZ Studio 3 manual has a section on DForms - most of which still applies (the big difference is that you need to apply them to the root node, not a to a bone, and they affect the whole figure from the outset rather than being limited to a set of bones). Create>New DForm, adjust the field to enclose the area you want to adjust, move the centre to the point you will scale or rotate from (if you are just going to translate you can leave it alone) and then apply the modification you want to apply to the clothes to the actual DFDorm node, which is parented to the base.
  • SzarkSzark Posts: 10,634
    edited August 2013

    I here you I have a ton of clothing and hair that I will never ever use for that very reason.

    D_form tool http://www.daz3d.com/forums/discussion/17591/ and http://www.daz3d.com/forums/discussion/11271/ which has this link http://www.youtube.com/watch?v=7SEBV2GHJHA made for DS3 so take in to consideration what Richrad said above.

    Post edited by Szark on
  • AJ2112AJ2112 Posts: 1,416
    edited December 1969

    Very cool, thanx Pete :-)

    Szark said:
    I here you I have a ton of clothing and hair that I will never ever use for that very reason.

    D_form tool http://www.daz3d.com/forums/discussion/17591/ and http://www.daz3d.com/forums/discussion/11271/ which has this link http://www.youtube.com/watch?v=7SEBV2GHJHA made for DS3 so take in to consideration what Richrad said above.

  • ben98120000ben98120000 Posts: 469
    edited August 2013

    Quick rig of cone primitive (pic 1) :-)

    pic 2 and 3, selected l tight, r tight, l Shin, r Sinn etc. of the cone / dress (press and hold CTRL key on keyboard and click on bones in scene tab to select more than one) and reduced appropriate Scale in parameters tab to squash it. Also smoothing modifier applied (select the dress, go to Edit menu - figure - geometry - apply smoothing modifier and than increase values in parameters tab, General menu, mesh smoothing submenu) to fix poke through.

    3.jpg
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    2.jpg
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    1.jpg
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    Post edited by ben98120000 on
  • AJ2112AJ2112 Posts: 1,416
    edited August 2013

    Hello friends, been practicing D-formers. Very useful too. Began with creating a hill, using primitive plane. Anyway, I made adjustments to skirt, not slicing horse body, not flipping up into the air, etc.....

    Issue I'm having now is, trying to localize specific parts of skirt, with red highlight to adjust. I viewed Daz tutorial, how to do so using a base, but certainly not for newbies like myself.

    Does the skirt have to be in sections, for me to apply specific Dformers ? Like how nose is seperate from head. Or do I have to rotate base, work each area as I have been.

    Let me do a screenshot of wire shaded :-)

    DFormerSample_2.jpg
    650 x 488 - 333K
    Post edited by AJ2112 on
  • AJ2112AJ2112 Posts: 1,416
    edited December 1969

    DFormer learning results.

    DFormerSample_1.jpg
    650 x 487 - 128K
  • JaderailJaderail Posts: 0
    edited December 1969

    You can Adjust the SIZE of the Effected area by adjusting the Deformer Field size. You can also have more than one deformer on a item. Use one for the Into the Horse part then another for the lip to high part and then another if you need to do more shaping. Each deformer will act independent of the other.

  • AJ2112AJ2112 Posts: 1,416
    edited December 1969

    Hi Jade, hope life is treating you well buddy. Sittin here brainstormin, trying to learn all the tools of DS. Assistance greatly appreciated, will have to try different variations of adjustments. Didn't know I could add more then one deformer,. This will truly help friend :-)

    Jaderail said:
    You can Adjust the SIZE of the Effected area by adjusting the Deformer Field size. You can also have more than one deformer on a item. Use one for the Into the Horse part then another for the lip to high part and then another if you need to do more shaping. Each deformer will act independent of the other.
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