Animating Hip issues
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Hi, guys.
I'm experiencing an issue when animating in DAZ Studio and was hoping someone could help.
I make my timeline. pose my character on the 0 frame, then move to the last frame and create the movement with the ActivePose Tool. Sometimes it work without a problem. But often there will be some strange, excessive rotation of the hip bone. It will completely flip some of the axes, from like 0 to -170. The first and the last frame would look perfect, if I switch from one to the other the animation looks spot on. But all the in-between frames are completely messed up due to that hip rotation. The character would either wobble around, or completely rotate around.
I thought it may be some of the rotation limits, so I select all the bones and turn them off before animating, but the issue is still there.
Any thoughts what may cause this and hot to fix it?
Thank you.
Comments
Have you tried setting some intermediate keyframes?
Yes, it didn't help.
Though I kind of found the issue and a solution in a way.
So I often use stock poses for that 0 frame. And many of those rotate the character, by rotating the hip. So I just noticed that if I zero all the rotations of the hip and position the character by rotating the whole figure, the animation afterwards works. So the issue seems to come when the hip bone reaches some high degree of rotation during the desired movement.