Using LIE products and Render times

Am I doing something wrong or is their a technique to reduce render times when using LIE products? It seems like my computer has a problem "digesting" LIE products. Everytime I include a few in a scene the render time multiplys badly.

Comments

  • SimonJMSimonJM Posts: 5,999

    The actual use of LIE should not affect render time, all you are getting, in effect, is a graphics file being used for a surface's property - just like without LIE.  Main difference may be it's a .png instead of a .jpg but that's about all.  If the LIE is used for opacity or displaxcement maps, etc., that may cause a change in render speed.

  • JonnyRayJonnyRay Posts: 1,744

    One thing that I started doing, after it seemed like LIE lost it's settings on me more than once, is that once I have the settings just like I want to use them, I copy the temporary file it creates off to another location. By default LIE creates a file with the results of your layering in a temp folder located at...

    C:\Users\<your username>\AppData\Roaming\DAZ 3D\Studio4\temp

    Just copy the file off somewhere that it won't get overwritten, then load that file into your surface settings instead of using LIE.

  • Well SimonJM they are mostly tattoo's with multiple figures so it must be something else I am doing or missing thats causing this. It may not be the LIE at all it just seemed to happen when I add them. I am going to give JonnyRay's technique a try and see if it makes a diffrence and if not I think I will strip it down and see at what point the render improves. It's all I can really do at this point, myskills need more skills...:P

     

    Thank you both for taking the time to pass on the knowledge!

  • SimonJMSimonJM Posts: 5,999

    Saving the textures after applying LIE to a non temporary location and 're-applying' them (and then, of course saving the scene, or a scene subset) will make the loading faster later on as DS will not have to do the re-application of the LIE images again.

    For the rendering, as I said, unless the application of the LIE image is doing something 'strange' (that might even be applying to a geo-shell, not the original figure), they really should not affect render speed.  Once the images assocaiated with a surface have been passed on to the render engine, that's pretty much it, and having that be \textures\xyz\figure\limbs.jpg or \temp\d72.png woudl not really cause a noticeable difference, and that only in the initialisation phase.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,599

    if making my own character I often grab the tiff files created in the temp folder and save them as jpgs to load as new texture maps

    exporting an obj with map or FBX will also create those images files

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