Animation FBX export (to 3Ds Max)

Hello,

I have issues when i export animation from Daz Studio to 3Ds Max (FBX).
Daz export the right number of frames in the timeline, but only with the pose of the frame i have selected when i do the export (so in 3Ds Max, i have that pose on every frame).

I join a pics of my export window in Daz and of the problem in 3Ds Max (the same pose all over the timeline).

Any ideas ?

Thank you very much :)

daz-prob.jpg
772 x 618 - 185K
3ds-prob.jpg
1240 x 2375 - 419K

Comments

  • Are they animations created on the Timeline, or are they strings of AniBlocks in AniMate?

  • IvyIvy Posts: 7,165

    I never had any luck export motions files in FXB, I always seem to have some issue.  . I would try to bake & save my aniblocks or animation motion to the daz timleine and then export the motions file as a BVH motions file, which work in most 3d animation software ,  I just find it much easier to import motions into other animation software like 3DS, maya , blender etc.using Biovision motions  (BVH) files make it eaier to tweak too.

  • Hello !

    Thank you for the feedback :)

    Yes they are strings of AniBlocks in AniMate.
    And i have only Animate Lite.

    Is there any way i can export in FBX aAniBlocks ?
    If i have to buy something, it's not a problem, i just hope it's possible.

    Thank you very much. :)

  • Little "UP" !

    So there is absolutly no way to export an animated character (animated with AniBlocks in AniMate) to 3Ds Max ?

    Thanks again :)

  • I finaly have my answer..!
    So i will update this topic, maybe it can help somebody:

    You just need to bake your animations to the timeline, for doing that you just have to "right clic" just under the aniblocks you already use, and clic on "Bake to Studio Keyframes".

    It's really a beginer's problem... i use 3Ds max since loonng time (it's my job), but i am a beginer on Daz Studio and it can be a really weird software to use !

    Ok i'm happy now :)
    Have a good weekend :)

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