Iclone anim to Daz - no root motion?
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Sorry if this has been asked before.
When I import an animation from I clone via 3dxchange I have found that there is no root motion, meaning that x,y,z positioning and rotation are not present. The figure being a G3F clone, and hip selected for import, therefore no root motion?
Because of this, if the figure was walking and then bending, say from right to left it just stays in the original zero position, but the animation on the rest of the figure seems ok.
Is this my fault and I am doing something wrong or is there a workaround??
Comments
Hi
First are you using Daz studio 4.10 or higher?
any earlier version will not import a Genesis 3 BVH correclty period.
Second May I assume you are previewing the animation in 3DX after retargeting
and "adding it to perform"??
And May I assume that you are selecting the Hip NOT root node in the BVH export Dialog from 3DXchange?
Hi
I’m using 4.10 (and 4.11 beta)
All seems fine in preview mode, and incidentally in another BVH viewer program
And yes – I am exporting the BVH from the hip
The required (non-root) motion is all there, but, as an example, a figure exported in a crouch appears floating above ground in Daz, or a walking sequence will not “roll” hips properly or walk along a path -it just stays in the 0,0,0 position in Daz
Frankly I’m baffled
Indeed previewing it in a separate BVH viewer was going to be my next suggestion
I am afraid I too am stumped..Sorry mate.
Not entirely true, as I recall from previous discussions. However, the 4.10 did make it work better without user-intervention.
I'll agree that its way better than previously - but still a bit off yet.
If there was some improvements with the Daz animation tools (properly locking limbs for example) the need for outside tools like maya, iclone etc would be minimised.
Combine that with a decent BVH and other format import functions, then Daz studio would absolutely dominate, in MHO.
G
M
T
Text-to-speech function is limited to 200 characters
Yes ...entirely true..
until 4.10 The Daz Studio BVH importer would not properly apply a genesis 3 BVH created with the genesis 3 rig in Reallusion Iclone Pro or Autodesk motionbuilder
All moot now of course, because Ironicly We had the option of retargeting, Externally created Motion, to genesis 3 natively within Daz studio
from Day one of the G3 release
By first Applying the motion to the Great genesis one and saving as duf.
SEE HERE:
https://www.daz3d.com/forums/discussion/comment/3675321/
Yet even Daz obviously did not know this about their own Figure.