RoboGenII [commercial]

RawArtRawArt Posts: 5,893
edited August 2013 in Daz PA Commercial Products

RoboGenII

Now Available!!!

http://www.daz3d.com/robogenii

Rawtech Industries unveils your ultimate robotic companion.
RoboGenII will serve all your robotic companion needs. She is versatile and adaptive. The perfect Robot Doll hostess or a dark and stealthy Ninja Assassin. With built in ambient lighting, she can set any mood you require.
So take her home today and enjoy all her functions.

Suitable for all G2F characters


Product Includes:

One Robot Girl Morph
12 Material presets

Rawn

RoboGenII-POP6.jpg
500 x 650 - 169K
RoboGenII-POP5.jpg
500 x 650 - 173K
RoboGenII-POP1.jpg
500 x 650 - 162K
RoboGenII-Main.jpg
500 x 650 - 147K
Post edited by RawArt on
«1

Comments

  • scorpioscorpio Posts: 8,419
    edited December 1969

    Very cool.

    bot-5.jpg
    848 x 1200 - 320K
  • RawArtRawArt Posts: 5,893
    edited December 1969

    Very cool.


    As is your render!
    Awesome!

  • Carola OCarola O Posts: 3,823
    edited August 2013

    Really nice looking product Rawn... have to admit I kinda giggled like mad when I read your description in the first post though *grins* ( I has a bad humor at times *sorry*)

    Post edited by Carola O on
  • Dino GrampsDino Gramps Posts: 0
    edited August 2013

    Great looking product! Kind of dangerous, though. Looks like the type that might turn on her "master," no?

    Post edited by Dino Gramps on
  • nobody1954nobody1954 Posts: 933
    edited December 1969

    Hahahahahahah! SOLD!!!!! Love the ad copy. Thanks.

  • DisparateDreamerDisparateDreamer Posts: 2,506
    edited December 1969

    Just curious, what UV map does it uses? can you use another texture as the base diffuse, and use the robo maps for displacement and ambient effects?

  • RawArtRawArt Posts: 5,893
    edited December 1969

    Just curious, what UV map does it uses? can you use another texture as the base diffuse, and use the robo maps for displacement and ambient effects?

    It uses the G2F Uv's

  • RawArtRawArt Posts: 5,893
    edited December 1969

    Glad you guys dig the product description...I had a bit of fun with it :)

  • KickAir 8PKickAir 8P Posts: 1,865
    edited December 1969

    RawArt said:
    Just curious, what UV map does it uses? can you use another texture as the base diffuse, and use the robo maps for displacement and ambient effects?

    It uses the G2F Uv's
    That means the V5 uv, right? (Sorry, not a G2F user and not at home to check.) Does that mean this can be used on V5/Genesis1?
  • JohnDelaquioxJohnDelaquiox Posts: 1,195
    edited August 2013

    This is the only thing I want to get from the gen2 product line and its only to try and pull a reverse conversion. This is a great looking gynoid, slightly on the I'm scare it may go crazy and kill everything in my runtime side of things, but still great.

    Post edited by JohnDelaquiox on
  • nobody1954nobody1954 Posts: 933
    edited December 1969

    Nine out of 10 robots agree. You have a winner here.

    Winner.png
    1000 x 800 - 1M
  • scorpioscorpio Posts: 8,419
    edited December 1969

    Nice render nobody1954.

    Used some of Ramwolf's morphs.

    bot1.jpg
    848 x 1200 - 315K
  • SiscaSisca Posts: 875
    edited December 1969

    RawArt said:
    Just curious, what UV map does it uses? can you use another texture as the base diffuse, and use the robo maps for displacement and ambient effects?

    It uses the G2F Uv's

    That means the V5 uv, right? (Sorry, not a G2F user and not at home to check.) Does that mean this can be used on V5/Genesis1?

    No it uses the Base Female UV set that's part of G2F.

    Still, base G2F is free so you could use this without any other purchases.

  • RawArtRawArt Posts: 5,893
    edited December 1969

    Sisca said:
    RawArt said:
    Just curious, what UV map does it uses? can you use another texture as the base diffuse, and use the robo maps for displacement and ambient effects?

    It uses the G2F Uv's

    That means the V5 uv, right? (Sorry, not a G2F user and not at home to check.) Does that mean this can be used on V5/Genesis1?

    No it uses the Base Female UV set that's part of G2F.

    Still, base G2F is free so you could use this without any other purchases.

    Yeah...what he said :)

    Rawn

  • RawArtRawArt Posts: 5,893
    edited December 1969

    Nine out of 10 robots agree. You have a winner here.

    Hah! love it!

  • RawArtRawArt Posts: 5,893
    edited December 1969

    Nice render nobody1954.

    Used some of Ramwolf's morphs.


    Interesting!
    Though I think when I do make a male version...I will give it different lines. These are designed to have a more female flow.
    But it does look cool...for sure

    Rawn

  • DisparateDreamerDisparateDreamer Posts: 2,506
    edited December 1969

    Hm. I don't think I have anything for the base G2Female skin..... if i wanted to try with a human skin anyway. T_T

  • scorpioscorpio Posts: 8,419
    edited December 1969

    A couple I put in the Girl 6 Render thread as well

    Elfbot2.jpg
    707 x 1000 - 248K
    bot7.jpg
    591 x 1000 - 228K
  • Richard HaseltineRichard Haseltine Posts: 100,950
    edited December 1969

    Hm. I don't think I have anything for the base G2Female skin..... if i wanted to try with a human skin anyway. T_T

    If you want to apply a human skin do so - the moprh iss eparate from the map. Or are you thinking of mixing he two textures in a single surface? That would be trickier, though using the Map Transfer tool would work.

  • DisparateDreamerDisparateDreamer Posts: 2,506
    edited December 1969

    Hm. I don't think I have anything for the base G2Female skin..... if i wanted to try with a human skin anyway. T_T

    If you want to apply a human skin do so - the moprh iss eparate from the map. Or are you thinking of mixing he two textures in a single surface? That would be trickier, though using the Map Transfer tool would work.

    The lines I presume are on the texture, as well as a displacement (or is a morph?) and ambient. I was wondering if it was possible to use a v5 texture or V6 texture in conjuction.... to get that human skin "shell" appearance, where the skin is actually a robot's outershell and the 'cracks" show the robot's inner workings...not sure if that s possible though. :)

  • Kyu2130Kyu2130 Posts: 97
    edited December 1969

    Hm. I don't think I have anything for the base G2Female skin..... if i wanted to try with a human skin anyway. T_T

    If you want to apply a human skin do so - the moprh iss eparate from the map. Or are you thinking of mixing he two textures in a single surface? That would be trickier, though using the Map Transfer tool would work.

    The lines I presume are on the texture, as well as a displacement (or is a morph?) and ambient. I was wondering if it was possible to use a v5 texture or V6 texture in conjuction.... to get that human skin "shell" appearance, where the skin is actually a robot's outershell and the 'cracks" show the robot's inner workings...not sure if that s possible though. :)

    I am wondering the same thing!!!

  • Richard HaseltineRichard Haseltine Posts: 100,950
    edited December 1969

    I think you'd need to apply the displacement textures to the diffuse colour, then use Map Transfer to make a version of the maps using the desired UV set and apply the new image as displacement with the image you wanted to use (as long as that didn't use displacement itself - if it did you'd be needing to use the layered iameg editor or Shader Mixer to combine then two maps).

  • JohnDelaquioxJohnDelaquiox Posts: 1,195
    edited August 2013

    Bought it, love it, still think its going to go haywire and kill the rest of the girls in my runtime. Its a very simple yet extremely elegant texture set. A great companion to The M4 Tin Man. I do hope this is expanded on when the Genesis 2 male comes out. If there is one product to get for Genesis 2 for what ever reason, this is it.

    This set brings me back to an point I made in another thread. I wish someone would do a shader that can at least fake the bloom effects one would normally get with ambient lighting.

    http://images4.wikia.nocookie.net/__cb20120118141848/runescape/images/a/a1/Zanaris_bloom_lighting.png

    http://i.imgur.com/GPdpBae.jpg

    I know it can be done with Reality, luxus, Octane.

    Post edited by JohnDelaquiox on
  • JabbaJabba Posts: 1,460
    edited December 1969

    Just to clarify, the morphs remove ears & toes, the rest is displacement mapping

    RoboG2F.jpg
    1159 x 1500 - 641K
  • scorpioscorpio Posts: 8,419
    edited December 1969

    Loving this set.

    bots-3.jpg
    1200 x 848 - 380K
  • Serene NightSerene Night Posts: 17,647
    edited December 1969

    Can you use it as a bodysuit, by uh, only applying body, and leaving the head as normal? Just curious! Nice set.

  • Kyu2130Kyu2130 Posts: 97
    edited December 1969

    Can you use it as a bodysuit, by uh, only applying body, and leaving the head as normal? Just curious! Nice set.

    I was able to swap out the face yesterday. made it look like it was wearing a face mask

  • scorpioscorpio Posts: 8,419
    edited December 1969

    Can you use it as a bodysuit, by uh, only applying body, and leaving the head as normal? Just curious! Nice set.


    Yes you can
    Here I swapped the face, lips, nostrils and head for a V4 texture changed the UV for those parts to V4, same with the eyes and eyelashes.

    robogirl1.jpg
    707 x 1000 - 347K
  • RawArtRawArt Posts: 5,893
    edited December 1969

    geez...I am not getting notices again.

    Looks like I am missing some real cool things!

    Glad you guys are digging the set :)

    Rawn

  • cwichuracwichura Posts: 1,042
    edited December 2013

    The trooper clones in Arrested are both using RoboGenII. I didn't change the RoboGenII shape much other than to make them taller and increase breast size a little (since I don't have Girl 6, which I'm assuming the RoboGenII preset dials in as well since it also had the custom no-ears-girl6 morph dialed in).

    This was rendered with LuxRender via Reality. I set the skin materials to Lux's metal2 material type, and then hand-edited the scene file generated by Reality to add the AreaLightSource statements to create the ambient glows on the skin surfaces. The ambient glows scale Lux's red LED lampspectrum texture by the ambient strength maps included with RoboGenII.

    As RoboGenII uses some fairly significant displacement, to get the holsters to fit without pokethrough, I applied a push modifier to them. For the boots, I created a geometry shell on each of the figures, set it's offset to .5 (the max displacement RoboGenII uses) and set the boots to do collision detection with the shell instead of the base G2F figure.

    When using hair, I had to show hidden and zero the custom no-ears morphs in the hair since they are set to auto-follow and messed up the hair props. If you ever do an update/patch for this, Raw, please consider turning off auto-follow for the no-ears morphs. Thanks. :)

    Post edited by cwichura on
Sign In or Register to comment.