Restoring zero pose on just one foot
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There is a morph slider that conforms both feet to a pair of shoes loaded on my character. The morph slider affects both feet simultaneously. Is there a way/method to restore just one foot to the un-posed state? A necessary thing to do if the character has removed one shoe (while both feet are visible in the render).
Comments
Select the foot and its children in the scene hierarchy. In the Parameters tab, Click upper left for the options and select Zero>Zero Selected Item(s) Pose.
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Sorry, bur I tried this already. Doesn't work. This method only zero the poses but the morph associated with the shoe remains at 100%.
Your question didn't include unmorphing. However, unless the foot is its own morph, there is no easy way to do it. Doesn't really make sense to remove the morph as well as the pose. What is it you are trying to accomplish and what figure and morphs are you working with?
Or do you mean the posed foot for heels? I think I understand. Let me check something.
Ok, so I used a pose preset for heels. Is that what you did? When I selected the foot and its children and Zeroed Selected Items Pose, it undid the one foot. So I need to know more info.
Some, mainly older, set do use a morph to fit the foot to the shoe. Scne they are generally older figures there may be separate morphs for each foot, it depends how they were set up, but if not you can use the Geometry Editor tool to help:
Note that this will also affect any other versions of the same figure in the scene.
Hi Cris! As mentioned by Rich, on top of the usual poses to fit the shoe (like Bend Foot, Bend Toes, Spread Toes, etc) there is also a morph that modify the shape of the foot. This is what I'm trying to get rid of, but only for one foot. This is why simply zeroing the foot is insuficient.
Hello Richard!
So maybe I could apply the morph to a zeroed character and save the pose two times. I would name the first pose Left Foot Morph and Right Foot Morph for the other. Then I apply what you suggest to each pose separately. Its like halving the effect of the morph (L and R). When necessary, I would just load the shoes and put the vendors morph to zero, then apply the right or left morph where I want to keep a shoe. (I erase the removed shoe with the Geometry Editor, but that's not a problem).
You could use X Morphs for that too, I thought you simply wanted to remove the morph from one foot (I wasn't saying this would affect every figure, just - as far as I know - every instance of that figure in the current scene, which might be an issue if you needed a different character using the same base figure to have shoes on both feet.
Yes, my goal is to remove the morph from the non shoe-wearing foot.
In that case my suggestion above should work.