What is a TriAx weght mapped figure? And why won't it let me save my M4 morph as a character preset?
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I have done a custom morph for M4, but every time I try to save it as a character preset, an error box always pops up and says that I must select a TriAx weight mapped figure in the scene to save as a character preset. What am I doing wrong? Please help!
Comments
TriAx is the rigging system used in Genesis and Genesis 2, among others - it's weight mapped rigging with a separate map for each axis. (In face the error is misleading, the requirement is a weight-mapped figure in general not just a TriAx figure.) Michael 4, lime all Poser-format figues importable into DS, uses the legacy parametric rigging system and it isn't possible to save a character preset for those - you can save shaping and materials presets, however, which will give the same result when applied to a loaded Michael 4 figure, or you can save a scene or scene subset.
Thank you so much for the information, I very much appreciate it. I closed my eyes, gritted my teeth, and crossed my fingers, then hit "convert to weight mapping" which seemed to work, but now it says I need to save figure assets before I can save as a character preset. How do I do this? I don't see anything that will do that.
I tried saving a character preset when I first installed Daz (When M4 and V4 were the newest figures, right before Genesis came out), and ran into the same problem. At the time, it wasn't a big deal, so I always saved as a scene up til now. But I am wabting to try and move this one particular morph up to a Genesis 3 via GenX 2 and the various plug-ins, so now it matters.
I thought GenX 2 would handle CR2 files for legacy figures? Anyway, I don't recall many people having success with converting the older figures to weight mapping (though I don't know how much you'd need for what you want to do). File>Save As>Support Assets>Figure prop Asset is what you need to do before you can use the preset, but again I'm not sure that GenX will know what to do with the result.
I can't even get Daz to do much of anything with it, LOL. *sigh* Ok, what do I need to do to make a CR2 file?
File->Export (change file type to CR2.. that will bring up a menu, save as poser version other than version 9)
It keeps telling me that the texture path, which it keeps trying to send to C drive, doesn't have a Runtime Textures structure. How do I change the path? I store everything in D drive.
It will onbject if the textures are not in a recognisable content directory structure. You may need to move them and reapply them. The drive shouldn't matter, as long as the location is /Runtime/Textures/SomeFolder