dForce and transparency
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When simulating a dForce item against a static item that has a transparency map, does dForce take into account the transparency? Or does it simulate against the static item's mesh without regard for transparency?
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When simulating a dForce item against a static item that has a transparency map, does dForce take into account the transparency? Or does it simulate against the static item's mesh without regard for transparency?
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Comments
It still "sees" the mesh, just as if you set it to wireframe view.
dForce has Matrix Vision lol
However, if the object is Hidden, dForce will ignore it.
You can set a (whole) material zone/surface to be unaffacted by dForce, which may not be the effect you are after, but may help.
Thanks. I wasn't actually trying to use transparency in a simulation - I was trying to explain some issues I was having with one simulation, and wanted to make sure that that wasn't what was going on.