Keeping chacters synced across dozens of scenes?
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I'm using a G8 character across dozens of scenes. My workflow is that I have a character master file that I update over time and add new morphs, clothing/props and adjust existing morphs and shapes as I find issues and add new facial expression sliders etc. How can I make is so that the character changes will update to all of those scenes without me having to reimport the character to each scene every time there is a change?
Comments
Ya, that’s a problem, since the character data is embedded in each .duf file.
One thing you can do, if you have a series of scenes in the same environment, is to implement then as a series of frames in an animation. That way, if you update the morph or whatever in the first frame, the rest will get it.
Also, you can save your character as a character preset - that way, even though you have to go back and tweak the individual scenes, you can apply the character preset pretty quickly. (Then save, waaaaaaaait for it to save, waaaaaait for the next scene to load, rinse, repeat. ????)
Assuming that you have saved any custom morphs (UV sets, etc.) as assets, so that they are available to each figure on load, you could use presets and have a script run them - either manually or as a Post-Load script - to apply the current version of the settings to each figure.
A preset would store the settings and apply them, and could be invoked from a script. There are sampels showing how the post-load process works (though it's not soemthign I've tried), and loadign content is simple. The only potential snag is that you must save any custom morphs as assets for this to work.