Sets, Scenes, Characters... but no Props?

When I wish to save a mesh or a set of meshes to the Content Library, the only options are as a Scene or a Scene Subset, a Preset of various kinds, or a Script-Based or Depreciated asset.  Whatever happened to saving Props? I'm using DS 4.11.0.171 Public Build, 64-bit.

Comments

  • AscaniaAscania Posts: 1,855

    They count as scene subsets.

  • File>Save As>Support Asset>Figure/Prop Assets

    Yes we can save them as Scene SubSets I did this for a long time. But I think saving it as a seperate library asset is far more reliable. I was thinking about modified Poser compatible products in the auto_adapted folder that can get lost if you chage your computer and older scene subset files getting corrupted because some modifications didn't get saved propperly or can't get opened by the most recent DazStudio.

    Currently I try to master all this mess that I made with saving a collecion of props as scene subsets getting different versions of these props in my scenes everywhere. Once I have saved them all one by one as Figure/Prop Assets into my library and load them now into a new scene, then save that scene I noticed that the scene file size is much smaler than before, that let me thinking now only a reference to the library asset is saved into that scene file and loaded from the library, instaed of all the prop geometry and its modifications becoming part of the scene file.

     

  • macleanmaclean Posts: 2,438
    edited September 2018

    The correct and most efficient way is to save an asset, which writes the item (figure or prop) to the data folder. Scene subset can then be used for any subsequent saves, such as saving several props together, or resaving a prop after changing the materials.

    The method behind this is to have a single reference in data for the item's geometry, uvs, morphs, etc, so that if you load the item multiple times, no extra resources are used.

    Edit - Note that if you make changes to morphs, you have to resave as an asset.

    Post edited by maclean on
  • File>Save As>Support Asset>Figure/Prop Assets

    Yes we can save them as Scene SubSets I did this for a long time. But I think saving it as a seperate library asset is far more reliable. I was thinking about modified Poser compatible products in the auto_adapted folder that can get lost if you chage your computer and older scene subset files getting corrupted because some modifications didn't get saved propperly or can't get opened by the most recent DazStudio.

    Currently I try to master all this mess that I made with saving a collecion of props as scene subsets getting different versions of these props in my scenes everywhere. Once I have saved them all one by one as Figure/Prop Assets into my library and load them now into a new scene, then save that scene I noticed that the scene file size is much smaler than before, that let me thinking now only a reference to the library asset is saved into that scene file and loaded from the library, instaed of all the prop geometry and its modifications becoming part of the scene file.

    Thank you very much!  It's exactly what I was looking for!

  • maclean said:

    The correct and most efficient way is to save an asset, which writes the item (figure or prop) to the data folder. Scene subset can then be used for any subsequent saves, such as saving several props together, or resaving a prop after changing the materials.

    The method behind this is to have a single reference in data for the item's geometry, uvs, morphs, etc, so that if you load the item multiple times, no extra resources are used.

    Edit - Note that if you make changes to morphs, you have to resave as an asset.

    Thank you, Mac!  I have missed out on that and have wondered how people were getting their props/figures to show up under their name in the Data folder.  

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