tiling normal maps
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tiling just the normal map
is there still no way to do that ?
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tiling just the normal map
is there still no way to do that ?
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Try clicking the map and open the LIE and tile it there. I do it with Displacement maps to thicken hair or even make it sparse.
For Iray it is the Image Editor option you want.
That's it![yes yes](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/thumbs_up.png)
II was, still am 22 hours and counting, running a render and couldn't look![laugh laugh](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/teeth_smile.png)
thank you all
so the tiling sliders are still for the base texture only
Wrong maps, now that I have access to the program, it is the Cutout Opacity maps not the Displacement maps.![frown frown](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/confused_smile.png)
The tiling sliders add tiles for the whole shader. Every map is passed through the tiling module before it is fed to the other parts of the shader code. If you want to only tile a single map independent of the other maps in the shader, then you have to use the Image Editor to do it.
What hasn't been mentioned is that the LIE doesn't produce permanent textures, and as a graphics program it's the slowest one on the planet. Every time you reopen that scene the LIE goes through its process of reconstructing the element. You have two options:
1. After you have created the texture in the LIE, go to the temp folder where the temporary texture resides, move it somewhere, and then point the shader to use the now-permanent version.
2. Just do it in an image editing program. If you have Photoshop or GIMP (all CG artists should have one of these or something similar) tiling and scaling are standard jobs. Save the texture, point to it in the shader, and you're done.