Editing Gen 8 in Blender than importing back to Daz, iclone pipeline
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I am a novice in 3d design, I have seen a lot of vidos on people importing into blender, editing cloths, animating etc but not showing how to bring back into Daz. I really only have expenience exporting obj's and fbx's to blender but never out. I would like to bring characters into blender, touch up/ decimate/etc and bring it back to daz, ulimately exporting into iclone 7. Wouldn't be changing any rigging or animating, just cosmetic changes but there would be changes to the mesh. Is this possible? The process would have to not create any issues with the way 3dxchange converts and bone maps the Daz character when it comes time to send to iclone.
oooor, is there a way to skip the whole 2nd daz leg and just export the rigged daz model from blender directly through 3dxchange? For those who are familiar with reallusion software that is, I realize this is a Daz forum :)
Thanks
Comments
Hi ,
Where do you plan to do your final renders.
Daz or Iclone??
First: Daz Studio is not well suited at IMPORTING rigged Characters from blender or anywhere else for than matter
Second: if you wish to use Blender ( or any other modeling app ) to Alter your genesis meshes with morphs etc, that is quite easy with the morphloader feature of Daz studio.
Third:If you whish to decimate your genesis figures and keep the riggin intact, buy the Decimator Plugin for Daz studio I personally use this plugin to create Lowpoly background figures to export to Maxon C4D and Iclone Pro.
Fourth: Iclone Pro 3D exchange will import any Biped FBX Rig from Blender,Maya Lightwave C4D etc.
However you will have to manually (bone by bone) Characterize any
imported FBX rig that does not already have a Built in Characterization profile in 3DX for Imotion retargeting.
Genesis 1,2,3 Exported from Daz studio as FBX, is one of the rigs that already has a Characterization profile in Iclone 3DX for Imotion retargeting,along with Maya HumanIK , Max biped and a few others that I cant remember ATM.
Hi, thanks for the help. This isn't for images, this is for gaming. The end goal is to create a main character, and several npcs for testing and learning purposes and hopefully one day, commercial game development.
I was posting in the CC3 thread earlier today at reallusion and apparently you will be able to export all genesis models directly into the pipeline version and you will even be able to use CC clothing etc and all legacy clothing is compatible. It also has a decimate feature as well as rudimentary mesh editing. Definately thinking of pulling the trigger on it. I think for my main character I will do everything by hand with daz(morphing) exporting obj to blender for editing/rigging/animating/UV/ and substance for texturing etc but it is good to know that I can utilize both Daz and CC3 together for NPCs etc. Still waiting to hear back about the animation capabilities of CC3 (if any) since they don't have a lot of documentation out yet. CC3 also has a more cost effective licensing agreement if you plan on using multiple assets for commercial purposes from what I understand. Definately a great toolset.