Removing limits

Is there a quick way to remove limits from an entire genesis figure or from a specific section (i.e., all chest morphs, all head morphs)?

Comments

  • do it in start of character creation (load)

    load your character, in scene tab list,, "EXPAND ALL",, "select all" and via menu edit > figure, > LIMITS, > LIMIT OFF (rotation)

    i suggest to SAVE after limit off,
    at "F3" you can found the command in parameters and apply in your top "toolbar"

  • Syrus_DanteSyrus_Dante Posts: 983
    edited September 2018

    @ cm152335

    You don't have to expand all - right-click on the selection in the Scene pane and from the menu choose Select > Select Children this selects all sub nodes. If you don't want the wearables to be included select the figures hip first.

    If you just want to turn off joint limits for example on the arms, select both collar bones and right-click Select Children, then turn limits off.

    @ Choppski

    Limit Off (rotation) as it is called only turns off rotation limits on the joints. You asked for to turn off other morph properties that can be done with the Parameters pane in Edit Mode (right-click and choose from the menu). Now you can select all the morphs you want to turn limits off with the default Ctrl-click and/or Shift-click, then right-click again and choose Limits > Disable Limits on Selected Properties. But I don't recoment you to use morphs without limits I rather would change the min/max limits range - that also can be changed for all selected properties at once in the section Set > Min/Max Limits of the right click menu.

    Post edited by Syrus_Dante on
  • I appreciate the help. I think it may be easiest to create some shaping presets that turn off ones that I frequently need turned off.

  • Syrus_DanteSyrus_Dante Posts: 983
    edited September 2018

    I just searched for MCasual's scripts and here I found some that can make things easier.

    • mcjUnlock for DS 1,2,3,4 This script will let you unlock all parameters and/or morphs for the selected bone or for a whole figure. All this in 1 mouse click.
    • mcjUnlockAllBones A Script for Daz Studio to unlock the pose ( transforms ) of all bones in the selected figure.
    • mcjAutoRange  will set the limits of a property based on the existing minimum and maximum values in use.
    • mcjRestoreMinMaxMaker This script for Daz Studio can save the rotation limit values of a figure's bones as a daz script.

    I'm not shure of that limits get saved in shaping presets, scene subsets will do.

    Post edited by Syrus_Dante on
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