3 Questions About Pose Limits.

3 Questions About Pose Limits.

1. Are the DAZ default limits set to the correct anatomical angular and rotational limits of real limbs/joints?

2. What happens to a pose built with pose limits turned off (my default DS preferences setting) if you turn all limits on after setting the pose?

3. What is the "best practice" for using or not using limits with posing?

Comments

  • nonesuch00nonesuch00 Posts: 18,320
    thrain9 said:

    3 Questions About Pose Limits.

    1. Are the DAZ default limits set to the correct anatomical angular and rotational limits of real limbs/joints?

    2. What happens to a pose built with pose limits turned off (my default DS preferences setting) if you turn all limits on after setting the pose?

    3. What is the "best practice" for using or not using limits with posing?

    1) Definately not - to my frustration & disappointment. That varies by person, by age, by physical training, by health but generally the range is much less than average natural I'm pretty sure.

    2) When I've turn limits on after turning off to pose a figure the part parts that exceeded the now on limits snap back to have whatever the maximum or mininum limit is.

    3) Best practice? Is to use limits and don't turn them off because they were chosen to avoid unnatural mesh distortion. That said many commercial pose sets in DAZ 3D turn them off because it's impossible to do so many valid natural poses with limits turned on.

    It would be nice if there was a second sort of limits that models had that were the actual limits of say child or teenage male and female gymnasts and those limits were used for all DAZ human models (even though some of that flexibility is lost as one ages supposedly - don't know if that's a training thing or an actually maturation thing though). 

  • thrain9thrain9 Posts: 103

    Thanks for the answer nonesuch00 - confirms my worst case fears. 

    What work-arounds are there to avoid or correct mesh distortion? Camera angle and position is one, but it is only useful in some cases. Avoiding the pose completely might be helpful sometimes, but there are times you simply must have a specific position and pose.

  • Yeah, no way the limits are chosen for realism. It's most probably mesh limitation.

    I always turn them off. And if I have some distortions, I correct them in ZBrush. If you don't have it, you can use Blender, but you'll have to export obj files and import the corrected morphs through Morph Loader Pro.

     

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