How to save changes made to the Property Groups?

I got annoyed by how disorganized and messy my figure properties section is starting to look, with the authors saving their morphs in a rather archaic way. So I decided to make some changes. Just move morphs from one group to another, without deleting any.

In Edit Mode I choose some properties/morphs and change their groups with Set -> Property Group... But then I noticed that none of the changes I made are actually being saved.

So I looked here and found a guy saying that I can make my changes and use Save As -> Support Asset -> Save Modified Assets... But the thing is, when I load a default G3F (for example) and click on this, even without making any changes whatsoever, it shows me a list of things that will get modified and in that list I have some expressions dials from Zeddicuss, but also Genesis3Female.dsf and some Eyelashes and Mouth morphs.

Is it safe to overwrite them?

Is there a way to skip those and overwrite just the morphs I want?

Thank you.

Comments

  • Does it not work to save a Character Preset with the changes and use that to load the figure in future? Changing the base assets is not a good diea as they will then be overwritten by any update

  • nevarrannevarran Posts: 48
    edited September 2018

    I'll give it a try, it is some kind of solution.

    But I don't care about the updates anyway, because I always install manually. And since the Install Manager doesn't detect the manual installs, I never get alerts for updates and therefore never make them.

    So, do you think it's safe to overwrite those morphs?

    I can move things manually, of course. But I have to batch extract all the files I have to modify, then change the group inside each one. Kind of annoying.

    Post edited by nevarran on
  • You can just save the morphs as moprh assets, rather than using save modified (of which I've always been wary).

  • Not an easy task if you dealing with a bunch of morphs from different vendors. I've done that once and it was challengeing. Maybe the Character Preset is the best option.

    If you save the moprh assets you are prompted with choosing a Asset Directory (one of your libraries) and entering Vendor and Product name.

    First I would open up the file browser (explorer) and have a look into those folders in the data path. You will see you need to repeat the Save Moprh Assets process seperate for every vendor / product to "overwrite" the original morphs you want to change the property group, otherwise you end up getting duplicated files. Maybe create a new Asset Directory first and save the morphs there, once done you could delete the originals and cut-paste the modified into the original Asset Directory data folder.

    Otherwise doing it manually may be easier with the right tools. I would batch rename the file extention of the duf files to zip with Better File Rename then Ctrl+A select all files, righ-click and use WinRARs extract here context menu entry then sorting by type and deleting all zips. Next I would select all extracted duf files to drag&drop them into UltraEdit that is capable of Search&Replace Ctrl+R all occurrence of one string with another string in all opened files at once. Finaly hitting Save All Opened - done. Like I sayed with the right tools it may be easier.

  • Otherwise doing it manually may be easier with the right tools. I would batch rename the file extention of the duf files to zip with Better File Rename then Ctrl+A select all files, righ-click and use WinRARs extract here context menu entry then sorting by type and deleting all zips.

    The Batch Convert tab does a perfect job uncompressing multiple .duf files. And you can also compress them in the same way after the changes.

    So I guess I'll do it manually for the most messy groups.

    Thanks, guys.

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