Shader for Particles Generator

Dear Dazzer,

I have a question related to shaders/materials to apply on my particles.

As you can see in the attached image or in this video (took from the simtenero product page) the particles are able to emit light.

Do you know how apply this "self lightning"?

Thanks,

Ennio Bolondi

 

sim_tenero_image

Comments

  • If you are using Iray you would need to apply the Emissive shader preset to the surfaces of the particles - select the particle object(s) in the scene, then in the Editor tab of the Surfaces pane seelct their surface(s) in the list, then go to the Presets tab>Shader presets>Iray and find the emissive preset. Adjust the emission colour, termperature, and luminance back in the Editor tab of the Surfaces pane.

  • Thanks for the suggestion, I will try it soon.

    And what about 3Delight? Is there a way to achive the same result as well?

    Thanks,

    Ennio Bolondi

  • Yes, it's much the same approach but it's a distinct shader (uberArea) with its own presets rather than a setting for the default sahder.

  • I got the shader working with Iray but not for 3Delight. I didn't find the uberArea shader.

    There is one called "!Iray Uber Base" but is for iray.

    Any idea?

    Thanks,

    Ennio Bolondi

  • Should be in the Content Library pane under <content directory>/Light Presets/omnifreaker/UberAreaLight/

  • yes thank you! I found it. The problem now is that there are 370 light sources so it is taking a lot to render! XD

    Anyway I will wait, thanks and have a nice evening.

    Ennio Bolondi

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