Backface culling
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Is there a Backface culling option in Daz 3D? I need this option.
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Which Daz3D program? Studio or Hex?
I think it can be done using geoshells and a shader on the inner one, Oso 3D possibly knows
I don't use DAZ studio's render engines
What are you wanting to chieve? There is a Backface Lighting option in Edit>Preferences>Interface tab, and it is possible to use a shader from Shader Mixer to have different behaviour depending on facing (certainly in 3Delight, i've doen it, and I believe in Iray too).
You may want to have the polygons two / double sided - has something to do with the face normals pointing out in both directions inside and outside I think.
Shader-mixer: Double sided materials? YES! (SOLVED)
I have not found a way to do this in Iray/MDL. I would love to find out a method!
I have Backface Lighting on in the Edit>Preferences>Interface tab, but the backfaces are still black. Is there any other setting that effects them?