Strange downsampling issue / Graphical Effect in iRay

Hi,

I'm having some weird issues with specific areas of a texture.  The issue only effects iRay.

There are certain areas of the texture that seem to bleed across additional pixels; specifically red part triangles.  The rest of the texture behaves perfectly normally.  I've applied the texture to a primitive plan and observed the same effect.   Its alomost like the renderer is downsampling the red areas.

Any thoughts, have I stumbled on a bug or am I doing something stupid...

Thanks

 

 

 

 

 

preview iray render.png
614 x 374 - 210K
Original Texture.png
270 x 287 - 53K

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