CyberMech 4.1 [commercial] +Freebies

DzFireDzFire Posts: 1,473
edited September 2013 in The Commons

Here it is, the CyberMech 4.1

This big item can share just about all of M4's poses and some props. Comes with a variety of textures, props, and poses; this is a complete package that doesn't require anything. More accessories coming and keep an eye here for some free add-ons.

CyberMech 4.1

DZCM_popup2.jpg
1000 x 1300 - 194K
DZCM_popup1.jpg
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DZCM_main.jpg
1000 x 1300 - 339K
Post edited by DzFire on
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Comments

  • DzFireDzFire Posts: 1,473
    edited August 2013

    And more

    DZCM_popup5.jpg
    1000 x 1300 - 185K
    DZCM_popup4.jpg
    1000 x 1300 - 217K
    DZCM_popup3.jpg
    1000 x 1300 - 167K
    Post edited by DzFire on
  • whispers65whispers65 Posts: 952
    edited December 1969

    Sold! I think it will fit the bill nicely for my novel's images. :)

  • Serene NightSerene Night Posts: 17,672
    edited December 1969

    Automatic purchase! I have been admiring this o n facebook!

  • LycanthropeXLycanthropeX Posts: 2,287
    edited December 1969

    This is bloody awesome!!!!

  • edited August 2013

    WOW!! This is awesome and very well done, looks fantastic.

    The only negative thing that I can tell is that it does NOT have any eyes, those very tiny and thin 4 lines does not seem to be eyes, with the incredible and exellent body design you have done, I would expect that it could have at least 1 or 2 eyes.

    Please, make a red and black version, or even better a red with white and black parts.

    Surely will seriously consider buying this beauty

    Post edited by spaceray2005_e908957707 on
  • Jim_1831252Jim_1831252 Posts: 728
    edited August 2013

    Looks awesome. My runtime always needs more robots, cyborgs, and androids.

    Edit: I like the lack of obvious typical eye thingys. Its makes it a little different from most of the other similar items in the store.Robots don't need typical human/animal style eyes.

    Post edited by Jim_1831252 on
  • DzFireDzFire Posts: 1,473
    edited December 1969

    SpaceRay said:
    WOW!! This is awesome and very well done, looks fantastic.

    The only negative thing that I can tell is that it does NOT have any eyes, those very tiny and thin 4 lines does not seem to be eyes, with the incredible and exellent body design you have done, I would expect that it could have at least 1 or 2 eyes.

    Please, make a red and black version, or even better a red with white and black parts.

    Surely will seriously consider buying this beauty

    Eyes? I knew I forgot something. The base texture can be colored in a variety of ways and the armor is mapped for easy retexturing.

  • edited December 1969

    DzFire™ said:
    SpaceRay said:
    WOW!! This is awesome and very well done, looks fantastic.

    The only negative thing that I can tell is that it does NOT have any eyes, those very tiny and thin 4 lines does not seem to be eyes, with the incredible and exellent body design you have done, I would expect that it could have at least 1 or 2 eyes.

    Please, make a red and black version, or even better a red with white and black parts.

    Surely will seriously consider buying this beauty

    Eyes? I knew I forgot something. The base texture can be colored in a variety of ways and the armor is mapped for easy retexturing.

    WOW! Fast answering, thanks

    Does this mean that you are going to add some kind of eyes?

    I have already bought all your previous cyborgs and love them, and they have eyes in some way, but this one does not have eyes, so for me this does not have the same authority and presence as the others

    Surely will seriously consider buying this beauty, but unless it has some kind of eyes, I will consider it much more than the other cyborgs that I did not think at all to buy them.

  • ShaneWSmithShaneWSmith Posts: 636
    edited December 1969

    This looks awesome.

  • DzFireDzFire Posts: 1,473
    edited December 1969

    Compatibility check between the CyberMech and Cyborg M4's Model Warefare

    MetroPDmech.jpg
    1000 x 1300 - 261K
  • LycanthropeXLycanthropeX Posts: 2,287
    edited December 1969

    it looks to have a lower jaw, does the jaw move?

  • DzFireDzFire Posts: 1,473
    edited December 1969

    it looks to have a lower jaw, does the jaw move?


    It's just a perception of one, sorta gives it a menacing look.
  • LycanthropeXLycanthropeX Posts: 2,287
    edited December 1969

    DzFire™ said:
    it looks to have a lower jaw, does the jaw move?


    It's just a perception of one, sorta gives it a menacing look.

    ok, thanx, would be kool if it moved, but if i really need it to i know how to make it move, just means more work for me

  • DzFireDzFire Posts: 1,473
    edited December 1969

    DzFire™ said:
    it looks to have a lower jaw, does the jaw move?


    It's just a perception of one, sorta gives it a menacing look.

    ok, thanx, would be kool if it moved, but if i really need it to i know how to make it move, just means more work for me

    Not too sure if there is much to move as it's one big clump of machinery. But great news, I figured someone would want it so I added an upper and lower jaw bone to the .cr2. Also eye bones. Who knows, someone might use it.

    CM_Head.jpg
    600 x 600 - 77K
  • LycanthropeXLycanthropeX Posts: 2,287
    edited December 1969

    DzFire™ said:
    DzFire™ said:
    it looks to have a lower jaw, does the jaw move?


    It's just a perception of one, sorta gives it a menacing look.

    ok, thanx, would be kool if it moved, but if i really need it to i know how to make it move, just means more work for me

    Not too sure if there is much to move as it's one big clump of machinery. But great news, I figured someone would want it so I added an upper and lower jaw bone to the .cr2. Also eye bones. Who knows, someone might use it.

    oh kool, I just figured i would use the grouping tool to turn the lower jaw into a prop

    i have gotten rather clever at modifying figures to suit my needs

  • LycanthropeXLycanthropeX Posts: 2,287
    edited December 1969

    actually, just looking at that groove on the face, i'm thinking i could probably animate a larson scanner eye effect there, that could look kool

  • DzFireDzFire Posts: 1,473
    edited December 1969

    Augmented Colonial Space Marine.

    Conformed with M4 and used the "Don Webster Rescue Helmet".

    ColSpace_Marine.jpg
    1000 x 1300 - 215K
  • DzFireDzFire Posts: 1,473
    edited December 1969

    Well, we now have the sale date for this thing, September [CLASSIFIED], 2013.

    :D

  • DzFireDzFire Posts: 1,473
    edited December 1969

    Here's the final product:

    CyberMech4 (.CR2 and .OBJ)
    -Self posing hydraulics

    CM_RattleGun (.PP2 & .OBJ)
    CM_Sidearm (.PP2 & .OBJ)

    Mapped and Raytraced Materials (.PZ2 and .DSA)
    -Mech
    -Marine
    -Police
    -UCop
    -Worker

    13 Poses (.PZ2)
    -Simple and Weapons
    -Size ups
    -Zero

    14 Texture Maps
    -11 4096x4096
    -1 2048x2048
    -1 1024x1024
    -1 512x512

    Product Compatibility
    -DAZ Studio 3+
    -Poser 4.01+

    Michael 4 (and Michael 3 with minor tweaking) poses will work on the CyberMech 4.1. The pauldrons over the shoulder will need to be adjusted up or down depending on the pose to fill in the shoulder zero space. Some poses out there may cause the feet and/or hands to separate from the Mech. This is due to IKs being saved with the poses (not mine). If this happens, just zero the xyz trans in the feet and/or hands. To zero the pose, use the Zero Pose included or the pistons will explode.

    I really can't wait to see how everyone uses it in their artwork.

  • LycanthropeXLycanthropeX Posts: 2,287
    edited December 1969

    the cyber peeps are awesome, but when are we going to see dino-bots?

  • DzFireDzFire Posts: 1,473
    edited December 1969

    the cyber peeps are awesome, but when are we going to see dino-bots?

    Probably after Robo-pup
    ;)

  • LycanthropeXLycanthropeX Posts: 2,287
    edited December 1969

    DzFire™ said:
    the cyber peeps are awesome, but when are we going to see dino-bots?

    Probably after Robo-pup
    ;)

    oooooo i can just see a robo-cop-dog to go with the cyber-cops

  • shadowhawk1shadowhawk1 Posts: 2,200
    edited December 1969

    I love the head on this mech or cyborg robot whatever you wnat to call it! The flat panel on the head removes all of that bothersome humanity look to it. It has an unforgiving and unreasoning appearance that a great exterminator should have. This will work great for a comic I am working on and should prove very dangerous to the heroines it will be hunting. Love the guns and can't wait to see the add ons and freebies that you mentioned.

  • DzFireDzFire Posts: 1,473
    edited December 1969

    Working frantically on the freebies and a new vehicle for next month. Should be good to go for next week.

  • whispers65whispers65 Posts: 952
    edited September 2013

    Ugh...this is killing me....I don't do waiting well these days.....going to do some of my sci-fi novel renders tomorrow....any chance it'll be for sale by then? LOL

    Post edited by whispers65 on
  • DzFireDzFire Posts: 1,473
    edited December 1969

    Should be ready before next week ;)

  • whispers65whispers65 Posts: 952
    edited September 2013

    Oh good. I may be able to sleep tonight now. :)

    Post edited by whispers65 on
  • shadowhawk1shadowhawk1 Posts: 2,200
    edited December 1969

    COOLBEANS! Since it is Saturday here already, does that mean I get it faster? :cheese:

  • shadowhawk1shadowhawk1 Posts: 2,200
    edited September 2013

    BWAHAHAHAHAHAHAHAHAHA!!!! I have my copy!! Watchout all you superheroines your days are numbered now! I love this Mech/Cyborg DZ! It its size and look is imposing and downright BAD TO THE BONE!!! Thanks for adding yet another awesome product to my runtime! Can't wait for the extra goodies and the next one that you come up with! It blows that I am at work right now so I can't download or render an image yet but I will once I get back to my room tonight.

    Post edited by shadowhawk1 on
  • DzFireDzFire Posts: 1,473
    edited December 1969

    Packing up some freebies now. Should be ready by noon. Real life and flooding issues have put a damper on things

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