Daztomaya objects
![adam_gragg](https://secure.gravatar.com/avatar/a5c732847cb436ca40bc867b510a98e1?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Fa5c732847cb436ca40bc867b510a98e1_100.png)
So I recently purchased the Daztomaya plugin and I have to say, so far I really like it. It makes rigging Daz characters for Maya so easy and saves a lot of time.
However, I was wondering if there was a way to move rigged objects such as cars, ships, building that have moveable parts into Maya and keep the rigging/bone systems the same so I can open a car door or a castle gate in Maya the same way I can in Daz
Comments
DazToMaya will export fully rigged objects without issue. Now, if you're wanting control curves, like you get with HumanIK, you'll have to create those on your own.