3Dlight Shaders in Iray
LosingSignal
Posts: 409
Seems like a long shot, but does using items that are set for 3Dlight shaders slow Daz down when used in the Iray engine? Like maybe it forces it to use CPU rendering instead of GPU?
Post edited by LosingSignal on
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Iray drops from GPU to CPU when it runs out of VRAM. 3DL shaders may not be optimized but it's unlikely that's the cause. You can always select all the surfaces and apply the Iray uber shader to them to do a one time conversion but you will probably need to make tweaks and other changes to them.
So I tried that, but yeah, it didn't make much difference. I think the extra models (Stonemason's Urban Sprawl 2 for city background) are just dragging the render down. Durn it.
How much space do you have on your GPU's vRam? It's ususally a texture size problem, and you can reduce that size by using a product like https://www.daz3d.com/scene-optimizer
especially if you have background elements that will be DOF anyway, or don't need as many details. You could, for example, remove bump and displacement maps, along with normal maps, for any background elements, and reduce the image size by half for the larger image maps.
Stonemason's products are awesome. They're also going to be some of the most resource intensive elements you have to render. In addition to Bee's suggestions, if it is truly just a background, could you render the background and foreground separately and composite them afterwards?
Normally, yes, I could do that, but I'm looking at multiple shots from different camera angles of one scene, comic book style. I'd have to keep reshooting the background over and over.