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  • Steve KSteve K Posts: 3,234
    Bunyip02 said:

    no but my drive is filling up with objs and I cannot stop it

    Ah, yes, the Captain Kirk problem:

  • MistaraMistara Posts: 38,675

    its killing me arrg what they did to the product lib.  stuff i know without a doubt works in carrara, dont get a carrara button. stuff that dont need no stinking bridge.

    a lot of the gen1 and g2 textures, if they included a daz default shader, not just the aoa subsurface thing would work okay in carrara.  and a lot of the old poser stuff, if they included a shader with the highlights toned down, they could label all those for carrara

     

     

     

  • MistaraMistara Posts: 38,675

    need more experiments on how to apply a shader setting without affecring the texture map path. for example, only change the highlight channelcool

  • MistaraMistara Posts: 38,675

    gaves a giggle fit laugh

  • DiomedeDiomede Posts: 15,168
    edited October 2020

    Trampolines

    Cows

    It must still be 2020.  laugh

    https://www.yahoo.com/news/cow-escaped-home-ended-stuck-173233394.html

     

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  • DUDUDUDU Posts: 1,945

    I was wondering where my mother-in-law was... she’s there!

  • StezzaStezza Posts: 8,050
    edited October 2020

    it's how we do it!  laugh

     

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  • WendyLuvsCatzWendyLuvsCatz Posts: 38,201
    Stezza said:

    it's how we do it!  laugh

     

    that looks like a heart attack or stroke kit devil

  • MistaraMistara Posts: 38,675

    twinkies and ring dings devildevil dogs

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,201

    sorry not Carrara

  • DartanbeckDartanbeck Posts: 21,550
    Mystiarra said:

    need more experiments on how to apply a shader setting without affecring the texture map path. for example, only change the highlight channelcool

    I'm a bit of a maniac that way. I have to go in and tweak every shader - I just have to! Listen to the hypocrite! Many of the images I post on this forum and in my gallery have unfinished shaders... my bad! Seriously though... making/tweaking shaders is one of my passions. I love it! I'm not as good as Stezza though!

     

    Mystiarra said:

    its killing me arrg what they did to the product lib.  stuff i know without a doubt works in carrara, dont get a carrara button. stuff that dont need no stinking bridge.

    a lot of the gen1 and g2 textures, if they included a daz default shader, not just the aoa subsurface thing would work okay in carrara.  and a lot of the old poser stuff, if they included a shader with the highlights toned down, they could label all those for carrara

    I hear ya. Genesis 1 truly is the last supported figure for Carrara. Everything else has to be built from the ground up. I give some practical starter advice in my Character Design for Carrara 01 video:

    But what I really wanted to say is that your comment reminds me of how I recently started playing with your G3/8 for Carrara family again. Nice work Misty! 

    SteveK has the thread going about the Content tab. I made a separate listing in the My Daz 3D Library > People category: Genesis 3C and Genesis 8C. Within them I break it down like the Daz listing for their Genesis generations: Characters, Clothing, Poses, Props, etc., so I have a nice n' easy way to store things I've converted to Blended Weights, clothing I've converted, Poses/animations I've made, etc., as well as character presets. 

    Thanks for supporting Carrara - evolving 8.5 into 9! :)

  • DartanbeckDartanbeck Posts: 21,550

    sorry not Carrara

    Don't be sorry, Carrara girl!!! Nice render! Whad'ya use?

  • DartanbeckDartanbeck Posts: 21,550

    Hey Stezza, do you sell those kits? Looks like fun!

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,201

    sorry not Carrara

    Don't be sorry, Carrara girl!!! Nice render! Whad'ya use?

    Twinmotion

  • MistaraMistara Posts: 38,675
    Mystiarra said:

    need more experiments on how to apply a shader setting without affecring the texture map path. for example, only change the highlight channelcool

    I'm a bit of a maniac that way. I have to go in and tweak every shader - I just have to! Listen to the hypocrite! Many of the images I post on this forum and in my gallery have unfinished shaders... my bad! Seriously though... making/tweaking shaders is one of my passions. I love it! I'm not as good as Stezza though!

     

    Mystiarra said:

    its killing me arrg what they did to the product lib.  stuff i know without a doubt works in carrara, dont get a carrara button. stuff that dont need no stinking bridge.

    a lot of the gen1 and g2 textures, if they included a daz default shader, not just the aoa subsurface thing would work okay in carrara.  and a lot of the old poser stuff, if they included a shader with the highlights toned down, they could label all those for carrara

    I hear ya. Genesis 1 truly is the last supported figure for Carrara. Everything else has to be built from the ground up. I give some practical starter advice in my Character Design for Carrara 01 video:

    But what I really wanted to say is that your comment reminds me of how I recently started playing with your G3/8 for Carrara family again. Nice work Misty! 

    SteveK has the thread going about the Content tab. I made a separate listing in the My Daz 3D Library > People category: Genesis 3C and Genesis 8C. Within them I break it down like the Daz listing for their Genesis generations: Characters, Clothing, Poses, Props, etc., so I have a nice n' easy way to store things I've converted to Blended Weights, clothing I've converted, Poses/animations I've made, etc., as well as character presets. 

    Thanks for supporting Carrara - evolving 8.5 into 9! :)

    i never did figure out how make it easy to fix the toes for everybody.  i manually edit the g9f .dsf file.  unfortunately it breaks her for ds.  i do the dsf edit, save her to a carrara figure, then go back to the original dsf file to make her work in ds again.  unfortunately have to do this every time i get a new char morph for g8f.  her geometry section  is constructed very differently than g8M.

    its an array of vert numbers, needs the missing vert numbers injected.

    g8m doesnt have these vert groups at all.

    i cant imagine why they gave them such different architectures

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,201
    Mystiarra said:
    Mystiarra said:

    need more experiments on how to apply a shader setting without affecring the texture map path. for example, only change the highlight channelcool

    I'm a bit of a maniac that way. I have to go in and tweak every shader - I just have to! Listen to the hypocrite! Many of the images I post on this forum and in my gallery have unfinished shaders... my bad! Seriously though... making/tweaking shaders is one of my passions. I love it! I'm not as good as Stezza though!

     

    Mystiarra said:

    its killing me arrg what they did to the product lib.  stuff i know without a doubt works in carrara, dont get a carrara button. stuff that dont need no stinking bridge.

    a lot of the gen1 and g2 textures, if they included a daz default shader, not just the aoa subsurface thing would work okay in carrara.  and a lot of the old poser stuff, if they included a shader with the highlights toned down, they could label all those for carrara

    I hear ya. Genesis 1 truly is the last supported figure for Carrara. Everything else has to be built from the ground up. I give some practical starter advice in my Character Design for Carrara 01 video:

    But what I really wanted to say is that your comment reminds me of how I recently started playing with your G3/8 for Carrara family again. Nice work Misty! 

    SteveK has the thread going about the Content tab. I made a separate listing in the My Daz 3D Library > People category: Genesis 3C and Genesis 8C. Within them I break it down like the Daz listing for their Genesis generations: Characters, Clothing, Poses, Props, etc., so I have a nice n' easy way to store things I've converted to Blended Weights, clothing I've converted, Poses/animations I've made, etc., as well as character presets. 

    Thanks for supporting Carrara - evolving 8.5 into 9! :)

    i never did figure out how make it easy to fix the toes for everybody.  i manually edit the g9f .dsf file.  unfortunately it breaks her for ds.  i do the dsf edit, save her to a carrara figure, then go back to the original dsf file to make her work in ds again.  unfortunately have to do this every time i get a new char morph for g8f.  her geometry section  is constructed very differently than g8M.

    its an array of vert numbers, needs the missing vert numbers injected.

    g8m doesnt have these vert groups at all.

    i cant imagine why they gave them such different architectures

     

    it causes issues in some FBX export too

    so now they have Unreal, Unity etc bridges and it happens to a few they might investigate it

    so far I have only mentioned it but I am insignificant

    when the important clients start complaining they might listen

  • MistaraMistara Posts: 38,675

    theres about 1,100 verts missing from the actor group. including verts in the eyes. 

  • MistaraMistara Posts: 38,675

    i'se curious how the poser face room works with face rigged characters ?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,201
    edited October 2020

    doesn't look like 3603228 hairs

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  • DiomedeDiomede Posts: 15,168

    Is there a short and clear statement of what the exact problem is that occurs in both Carrara and one of the bridges to other programs?  Could share the word on other forums.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,201
    Diomede said:

    Is there a short and clear statement of what the exact problem is that occurs in both Carrara and one of the bridges to other programs?  Could share the word on other forums.

    I honestly don't know enough beyond the fact the foot thing happens occassionally with FBX export for me

    and I have mentioned that quite a few times in the past only to be told it is made to work in DAZ studio

  • DiomedeDiomede Posts: 15,168

    Maybe phrase it this way.  Can you point to a thread in which people using a new bridge to (?) complain about an issue similar to the issue for Carrara?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,201
    edited October 2020
    Diomede said:

    Maybe phrase it this way.  Can you point to a thread in which people using a new bridge to (?) complain about an issue similar to the issue for Carrara?

    no sadly, it has only happened to me but since it is, it will happen to others too unless I am special blush

    Post edited by WendyLuvsCatz on
  • MistaraMistara Posts: 38,675
    Diomede said:

    Is there a short and clear statement of what the exact problem is that occurs in both Carrara and one of the bridges to other programs?  Could share the word on other forums.

    I honestly don't know enough beyond the fact the foot thing happens occassionally with FBX export for me

    and I have mentioned that quite a few times in the past only to be told it is made to work in DAZ studio

    deliberately to work only in DAZ studio?

     

  • StezzaStezza Posts: 8,050

    We're going to get some huge thunderstorms today, may do some modelling for the Movember contest I can't enter devil

  • MistaraMistara Posts: 38,675

    thunder - 

     

  • MistaraMistara Posts: 38,675

    they used thundah in deadpool2, but the clip too gruesome to linkdevil

  • DiomedeDiomede Posts: 15,168

    A fun version.  Enjoy the music.

  • ChoholeChohole Posts: 33,604

    For those of you who don't venture out into the other forums much  
    Store Upgrade Tomorrow
     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,201

    enjoy your day off yes

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