is there a way to isolate parts of the body when applying an existing morph?

see devisee devi Posts: 60
edited September 2018 in New Users

hi everyone, i've found a pose i like, a surpised expression, but I only want the eyes to be effected, not the rest of the face...is there a way to isolate parts of the figure so, in my case, only the eyes change, when applying the morph?

Post edited by see devi on

Comments

  • Sfariah DSfariah D Posts: 26,266

    I think there is a plug-in that might do this but I do not have it (yet).

  • ah ok. strange, seems like a pretty basic thing to me. the problem im having is that i can't get the eyes of my figure wide enough with the basic eye presents. it's only when i used the "surprised" expression that i get the width i want, but then i also get a wide open mouth with it surprise

  • i tried exporting the pose and then importing it back in with only the eyes selected, but that doesn't seem to work 

  • Sfariah DSfariah D Posts: 26,266

    Um, what figure are you using?  Are you using Daz Studio or Poser?  If Daz Studio, do you know which version?

  • daz studio, the latest

  • genesis 8

  • Be aware that in Genesis 8 a lot of the expression sliders are not morphs but are driving facial bones, you could use Edit>Figure>Bake to Transforms to put the modifications on the bones, then zero those on one side.

    For morphs, as long as they are not HD, there's https://www.daz3d.com/x-morphs in the store or you can export as OBJ and then bring back via Morph Loader Pro using the attenuation options.

  • see devisee devi Posts: 60
    edited September 2018

    Hi Richard :) thanks for your suggestions. i'm actually trying to modify the morph by editing the vertices, but it comes up with this error message: 

    -- "Surprised HD" may control one or more morphs, but it is not a morph itself --

    i'm concerned that if i buy x-morphs i'll run into the same problem. what do you think?

    Post edited by see devi on
  • Right, that is obviously at least aprtly an HD moprh but it is also driving bones - neither of which can be split by X Morphs or Morph Loader Pro. There's no way to split the HD part, but you can do what I suggested to split out the bone component of the property.

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