Deformed G8F fingernails

I noticed this only today but my Genesis 8 females, all of them from G8F basic to all the declinations of it, have deformed fingernails. I have tried to reinstall the product but it didn't change a thing. Here's what it looks like:

Any ideas? Here I really don't get it.

Comments

  • That almost certainly means there's a character installed with a non-zero default value. Reinstalling the base won't help as it's the add-on that is causing the issue. Load the base figure, then in the Editor tab of the Parameters pane check under Currently Used - is there anything from a character or morph set listed? If not, try enabling Show Hidden Parameters from the option menu (the lined button in the top corner, or right-click the tab) and check again.

  • "non-zero default value" I don't follow. Could you explain?
     

  • I have enabled the Show Hidden value but the only "currently used" values are for the eyelashes.

  • Solved! Finding the bad morph through the In Use option wouldn't work so I simply backed up my Genesis 8/Female/Morphs folder for third-party characters, deleted all subfolders in it and started to re-add them one by one and reloading a g8f each time. There was a patch-up for Angel Wing's Amanda that was dodgy. Replacing it from the source solved it.

  • "non-zero default value" I don't follow. Could you explain?
     

    All parameters haev a default value - usually it's zero, or for scale 100%, but if you use the Memorise commands you can chnage that (and you can also set it directly). Alt-clicking a slider will set it to its default value, or you can click the gear icon on its slider>Parameter Settings and see the default value there. When you load a new base figure its properties start with their default values, which can produce undesirable effects.

  • Wow, ok. Thanks Richard, time to go back to Daz school and learn another pile of knowledge I can't apply any where else in this universe. :P

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