LIE tattoos ghosts [Solved]

AbnerKAbnerK Posts: 718

Hi, 

I applied a number of LIE tattoos on a character then changed my mind about two so, removed them using the LIE editor. When I rendered the image the ones I removed showed up as faint, green ghosts. I discovered that they were due to Daz not updataing all the maps, particularly the translucency map. I manually created one using the dffuse map and it worked great. After closing Daz down today and reloading the image, the temp files all went including the manually created one, unfortunately Daz told me it coldn't find that manually created one and left translucenty without a map. It didn't give me errors for the others maps It had created them again and included a second diffuse with the removed tatts after reloading. I recreated the translucency map and it's look fine. 

I can move the recreated translucency map to a different folder but how can I stop this ghosting from happening again without having to manually sort it out? 

Thanks.

Post edited by AbnerK on

Comments

  • SimonJMSimonJM Posts: 5,999

    The LIE only works on one version of a map at a time, even if that map is used in mutiple places, so you'd need to remove the layer from every place it is used, plus the pplication of the layered image may be progamatically done to add to diffuse, translucency, etc., etc., and unless there is also a remove option you'd need to manually deal with each.

  • AbnerKAbnerK Posts: 718

     

    SimonJM said:

    The LIE only works on one version of a map at a time, even if that map is used in mutiple places, so you'd need to remove the layer from every place it is used, plus the pplication of the layered image may be progamatically done to add to diffuse, translucency, etc., etc., and unless there is also a remove option you'd need to manually deal with each.

    Thanks Simon, I'm not quite sure if that makes me any more clued up though. I'm rendering at the moment so can't play with it. "may be progamatically done to add to diffuse" Doesn't mean much to me either, may or may not. I'll have a play later and maybe it will makes sense then. 

    Thanks

  • AbnerKAbnerK Posts: 718

     

    SimonJM said:

    The LIE only works on one version of a map at a time, even if that map is used in mutiple places, so you'd need to remove the layer from every place it is used, plus the pplication of the layered image may be progamatically done to add to diffuse, translucency, etc., etc., and unless there is also a remove option you'd need to manually deal with each.

    Thanks Simon, I'm not quite sure if that makes me any more clued up though. I'm rendering at the moment so can't play with it. "may be progamatically done to add to diffuse" Doesn't mean much to me either, may or may not. I'll have a play later and maybe it will makes sense then. 

    Thanks

    Okay, I think I'm getting it after some visualisation of the process. I didn't realise when you added a tatto Daz added it to other maps as well. I'm guessing they're in the LIE editor too from what you said then. I had no idea about that. Thanks

     

     

  • SimonJMSimonJM Posts: 5,999
    edited September 2018

     

    SimonJM said:

    The LIE only works on one version of a map at a time, even if that map is used in mutiple places, so you'd need to remove the layer from every place it is used, plus the pplication of the layered image may be progamatically done to add to diffuse, translucency, etc., etc., and unless there is also a remove option you'd need to manually deal with each.

    Thanks Simon, I'm not quite sure if that makes me any more clued up though. I'm rendering at the moment so can't play with it. "may be progamatically done to add to diffuse" Doesn't mean much to me either, may or may not. I'll have a play later and maybe it will makes sense then. 

    Thanks

    Okay, I think I'm getting it after some visualisation of the process. I didn't realise when you added a tatto Daz added it to other maps as well. I'm guessing they're in the LIE editor too from what you said then. I had no idea about that. Thanks

    Not always, but potentially, yes - not sure of allt he maps it might affect but various SSS/transmission/etc.,maps may well be employed to give a better impression of ink under the skin. 

    By progamatically I merely mean that the map is added by code, but thinking about it I presume a multipel map LIE overlay could work just like a normal texture that adds different maps to diffuse, bump, normal, etc., all in one go.

    Post edited by SimonJM on
  • AbnerKAbnerK Posts: 718

     

     

    SimonJM said:

    Not always, but potentially, yes - not sure of allt he maps it might affect but various SSS/transmission/etc.,maps may well be employed to give a better impression of ink under the skin. 

    By progamatically I merely mean that the map is added by code, but thinking about it I presume a multipel map LIE overlay could work just like a normal texture that adds different maps to diffuse, bump, normal, etc., all in one go.

    In this case it seems to be just diffuse and translucency maps. I opened up the translucency map in LIE yesterday but it didn't contain any layers. It's probably because I manually created a single layerd image the day before, however opening up the translucency map in the LIE and going through the motions of selecting it has effectively fixed it permenantly. I closed down Daz last night and when I opened it up this morning it was as expected with the intact translucency map as expected. Thanks. 

  • SimonJMSimonJM Posts: 5,999

    Glad it's fixed - even if that sounded a bit like voodoo ... cheeky

  • AbnerKAbnerK Posts: 718
    SimonJM said:

    Glad it's fixed - even if that sounded a bit like voodoo ... cheeky

    laugh It did make sense to me in the end and it worked. Thanks. smiley

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