Does 4.6 weld in the Legacy rigging?

patience55patience55 Posts: 7,006
edited August 2013 in The Commons

When creating legacy items, does 4.6 actually weld the groups like it should?

Nobody knows? okie dokie ...

Post edited by patience55 on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,344
    edited December 1969

    As far as I can tell, yes. It doesn't, however, seem to unweld the way Poser and older versions of DS do.

  • patience55patience55 Posts: 7,006
    edited August 2013

    As far as I can tell, yes. It doesn't, however, seem to unweld the way Poser and older versions of DS do.

    Okay thank you. Can't say that I've ever tried 'unwelding' in D/S but would really like the clothing to stay together lol ...

    Will test the "what happens" if one installs 4.0 and 4.6 then ... and close my eyes everytime the yukkie flashscreen comes up ... maybe they'll get G2 or something pretty on the next one.

    .............

    sigh, sniff ... bye-bye to 4.0 ... 4.6 hogged the resource files!!! tsk, tsk.

    It's okay, I'll be alright.

    Genesis.dsf is AWOL. hmmm ... got deleted didn't it. I did notice some comment from the installer about checking content ... content I might add that it had no business in looking at as I had directed it to another folder altogether. So I don't know yet what all else may have thought to delete but really.

    ...........

    preliminary testing indicates that it certainly works better than 4.0 did for legacy rigging.

    Beyond logic is the material zone in this program.
    Make a .cr2 ... and all the person's skin materials are listed with the clothing!!!
    BUT, delete the new .cr2 just made, and re-load it [from the figure folder] and all is well. ? okay.

    Posted my last made freebie from 4.0 over at sharecg.com ... a little morph of course. Thankfully they all seem to work fine in D/S4.6.

    Post edited by patience55 on
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