Black viewport issue.

Hi,
Not sure what happened because everything was working fine and I did not have any updates or whatever. Just to be sure I used older drivers to test it out but that did not solve the problem so I updated all my graphic drivers.
My background color is black and the lines are white.When I move around the white lines don't move with it but just stay there drawing in my whole viewport.
I attached a screenshot. I really don't have a clue what is going on here but it is impossible to work like this.
Does anyone know what can cause this issue?


Viewport issue again.jpg
1920 x 1080 - 394K
Comments
Do you have a system with an Intel GPU on the CPU and a stand-alone GPU? If so make sure DS is using the latter.
I have an Intel HD Graphics and a Nvidia Gforce graphic card. But where can I find what DS is using?
Help>Troubleshooting>About Your Video card should give details, you can also - I believe - check the nVidia Control Panel (right-click the desktop).
This is what it says about my video card details in troubleshooting.
Current OpenGL Version:
4.4.0 - Build 22.20.16.4691
OpenGL Provider:
Intel
Hardware:
Intel(R) HD Graphics 530
Features:
MultiTexturing
Supported
Shadow Map
Supported
Hardware Antialiasing
Supported
OpenGL Shading Language
Supported
Pixel Buffer
Supported
Pixel Buffer Size
Not Enabled
Maximum Number of Lights
8
Number of Texture Units
8
Maximum Texture Size
16384 x 16384
OK, so it is using the Intel rather than the nVidia GPU. You should find a control in the nVidia Control panel, which you can usually launch by clicking on the desktop (assuimng you have the drivers), that will let you set DS to use the nVidia GPU - but since I don't have a dual system i can't check to see exactly where.
Ok, in the Nvidia control panel I changed the settings so DS is going to use the Nvidia GPU but then I have no viewport at all. No clue why it's not working? I alsoattached a screenshot.
This is in the about your video card log in Daz studio
Current OpenGL Version:
4.6.0 NVIDIA 411.70
OpenGL Provider:
NVIDIA Corporation
Hardware:
GeForce GTX 970M/PCIe/SSE2
Features:
MultiTexturing
Supported
Shadow Map
Supported
Hardware Antialiasing
Supported
OpenGL Shading Language
Supported
Pixel Buffer
Supported
Pixel Buffer Size
Not Enabled
Maximum Number of Lights
8
Number of Texture Units
4
Maximum Texture Size
16384 x 16384
Try closing Shader Mixer and Shader Builder, see if you then get the Viewport controls in the top-right corner.
Closed the 2 tabs but still no viewport controls visible in the top right corner.
I closed the viewport tab and opened a new one, which was very small. It shows the viewport controls but it's not responding. I can make the viewport bigger but it's still unusable. See attached files
I'm not sure what to try next - it might be worth uninstalling the nVidia drivers and reinstalling, just in case there's some kind of corruption.
Already did that , that didn't work, tried older versions that didn't help either.. Just tried about everything in all the settings and at last I changed something in my Intel settings in Multi sample anti aliasing. It was disabled and I turned it on just to try that out and for some reason that worked. Still haven't got a clue what caused it and why this worked. But thanks for taking the time to help me, much appreciated!
I'm not sure what this bug is either, but I'm just glad im not the only one going through this.
any updates to a fix on this yet?
FIXED XD just changed the nvidia settings to higher performance